PetrusOctavianus: IIRC the Silicoids are kind of bugged.
In theory they don't care about waste and pollution, so it seems weird that it should be more expensive for the Silicoids to buy pop, since they are the one race that really needs to do it in order to prosper.
Also, I think they don't get any of the techs that help reduce pollution or reduce cost of cleaning, which (if I'm correct) means the cost of buying pop gets even more expensive. Seems like a design or programming error for the Silicioids to have to get past Clean on the Eco scale before getting to + Pop.
I just tried it, and the Silicoids don't need to clean up pollution in order to pay for faster population growth. While the game says "Clean", it doesn't actually remove any pollution if you invest in growing population faster; that spending is instead applied directly toward population growth. The game just shows "Clean" to indicate that you aren't getting extra pop next turn with that level of expenditure. It doesn't look like the Silicoids are
able to clean up pollution.
I tried navigating through several turns of pop growth (throwing extra into Tech) with Silicoids and with Humans to try and compare, but it's goofy because of natural pop growth. Silicoids do seem to need to spend more to start showing "+x Pop", but I think that's because of their inherent growth penalty. I can't tell if there's an extra penalty for buying population, but I never saw anything to that effect when I've read the manual and other web sites about the game. A first turn investment of about 20 production did trigger +1 Pop, so it kind of feels like Silicoids don't pay more for vat grown colonists; it may simply feel like it because natural growth isn't doing much to assist.
The Silicoids are easily my least favorite race. I don't like playing them and I don't like playing against them.