Posted November 10, 2016
Hi I have the tropical mod with the ecenomic failure added. unfortunately I cannot get past turn 2. after turn 1 my plus au gets to minus more than a 1000 and I go bankrupt in tirn 2. I do not know what I can do to stop the major jump in turn 1? II have tried using less units on the first planet and turning the expenses down in the finances section still it says I will have a plus when I hit next turn and I still loose a lot of AU. Do you have a strategy I can use that I must have overlooked? Otherwise I would have to turn the featrure of and that seems like cheating.
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