Posted January 10, 2012
eregimbald: Sorry for highjacking the thread.
I'll try your design. However, this game I'm not playing creative and I missed a lot of special items, making my ships glass cannons.
As for overwhelming force, who doesn't like it :P
It's just that the with the events of the game I'm playing right now, 3 people declared war on me and I'm fighting 3 fronts. I've been churning out ships for a while so I have 3 fleets that match the size of the main fleet of each of my enemies. So much for overwhelming force.
No worries. Getting off topic is a sign of good discussion. To clarify, though, is my setup resulting in the glass cannon ships? I tried to build them for defense, but maybe there's some scenario where they don't work so well. I'll try your design. However, this game I'm not playing creative and I missed a lot of special items, making my ships glass cannons.
As for overwhelming force, who doesn't like it :P
It's just that the with the events of the game I'm playing right now, 3 people declared war on me and I'm fighting 3 fronts. I've been churning out ships for a while so I have 3 fleets that match the size of the main fleet of each of my enemies. So much for overwhelming force.
Avogadro6: But fighters are effective in the very early turns imo, I'd say they're almost on par with non-miniaturized Mirv Nukes, and are much cheaper to research.
It's a time when very few races have armor upgrades, lasers are the most common PB weapons, and targeting computers rubbish. Or, to put it in other words, everything has low HP and doesn't bite back for much.
Missiles defenses are somewhat of a problem, since as you noticed, fighters are slow and carriers will get hit way before the fighters reach their target; so cruisers or destroyers work better than battleships in this case. Where a battleship would be forced to retreat in two turns, here you can retreat one ship at a time and prolong the battle. The main target should be destroyed well before your last ship has to retreat.
Touche. And frankly, I don't even know why I'm arguing given that I was looking for different strategies to be begin with. This is certainly the most unusual suggestion, so I'll give it a spin next game. It'll be nice to finally have a reason to make a few destroyers.It's a time when very few races have armor upgrades, lasers are the most common PB weapons, and targeting computers rubbish. Or, to put it in other words, everything has low HP and doesn't bite back for much.
Missiles defenses are somewhat of a problem, since as you noticed, fighters are slow and carriers will get hit way before the fighters reach their target; so cruisers or destroyers work better than battleships in this case. Where a battleship would be forced to retreat in two turns, here you can retreat one ship at a time and prolong the battle. The main target should be destroyed well before your last ship has to retreat.