Posted April 22, 2010
I've played "Galactic Civilizations Ultimate Edition" by Stardock.
I liked it a little bit. Things I hated were:
Combat was incredibly boring and incredibly difficult to win.
You either crushed, or were crushed, and usually you lost, at great expense.
Diplomacy was a joke. No matter what you did, you pretty much got treated
like crap by everyone.
There was always something missing. No matter what you tried, how hard
you worked, you got an economic crisis, or a political crisis. Not rewards for hard
work.... hard work gave you just slightly (VERY slightly) less severe disasters.
You had to invest dozens of hours of real-time for anything to happen, and then, surprise,
you lose. Just massively frustrating.....there were never any clear signs to guide you in what actions would be effective, just crisis after crisis after crisis. Exhausting and depressing.
I more-or-less enjoyed Civilization 3, Alpha Centauri and the first two Empire Earth games.
I really liked the Star Wars game that gave you the ability to do three things: look at the whole galaxy, and move ships around, fight with ships inside a solar system, and fight with units on a planetary surface. It lacked much depth in politics and economics, but
I always felt like I knew what was going on.....not like the game was playing a "Three Card Monte" on me with charts and menus and graphs that you'd have to be a literal rocket scientist to decipher.
I don't mind some complexity IF there is a very very very very detailed and interactive tutorial, and a really world-class users manual.
So, would I hate Master of Orion?
I liked it a little bit. Things I hated were:
Combat was incredibly boring and incredibly difficult to win.
You either crushed, or were crushed, and usually you lost, at great expense.
Diplomacy was a joke. No matter what you did, you pretty much got treated
like crap by everyone.
There was always something missing. No matter what you tried, how hard
you worked, you got an economic crisis, or a political crisis. Not rewards for hard
work.... hard work gave you just slightly (VERY slightly) less severe disasters.
You had to invest dozens of hours of real-time for anything to happen, and then, surprise,
you lose. Just massively frustrating.....there were never any clear signs to guide you in what actions would be effective, just crisis after crisis after crisis. Exhausting and depressing.
I more-or-less enjoyed Civilization 3, Alpha Centauri and the first two Empire Earth games.
I really liked the Star Wars game that gave you the ability to do three things: look at the whole galaxy, and move ships around, fight with ships inside a solar system, and fight with units on a planetary surface. It lacked much depth in politics and economics, but
I always felt like I knew what was going on.....not like the game was playing a "Three Card Monte" on me with charts and menus and graphs that you'd have to be a literal rocket scientist to decipher.
I don't mind some complexity IF there is a very very very very detailed and interactive tutorial, and a really world-class users manual.
So, would I hate Master of Orion?
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