Posted February 28, 2017
First, I'm loving the game.
Some minor quibbles:
Fighter/Bomber/Heavy Fighter - seems these should have greater range than missiles and torpedoes. Fighters should really be the ultimate standoff weapon.
And what is the effective DPS of these techs? None of them seem particularly effective (in CA or BB class ships), and by the time you get to bigger ships, defense techs make them more or less useless.
The fighting space should be made about twice as big as it is, in my opinion. Space shouldn't feel like an arena, and it makes some ship designs that might be fun impractical (like rear facing only weapons).
Minor bug: When an alien race's tribute ends, the grammar is backwards. The games says "Your tribute to the Gnolam has ended." (When it was the Gnolams paying me....spy trades are good money makers!)
Some minor quibbles:
Fighter/Bomber/Heavy Fighter - seems these should have greater range than missiles and torpedoes. Fighters should really be the ultimate standoff weapon.
And what is the effective DPS of these techs? None of them seem particularly effective (in CA or BB class ships), and by the time you get to bigger ships, defense techs make them more or less useless.
The fighting space should be made about twice as big as it is, in my opinion. Space shouldn't feel like an arena, and it makes some ship designs that might be fun impractical (like rear facing only weapons).
Minor bug: When an alien race's tribute ends, the grammar is backwards. The games says "Your tribute to the Gnolam has ended." (When it was the Gnolams paying me....spy trades are good money makers!)
Post edited February 28, 2017 by Worldtraveller