Posted October 04, 2016
Quick question about the shiphullblueprints modding.
In Moo2 you could change the AI's special modules choice in such a way that you could have the same kind of item appear, but it would use the best.
For example there are 4 ecm's.
In Moo2 you could have all of them appear on the special module list (which meant you could have more on the list than you could have component slots appearing on the list of choices than the ship had slots for because of like modules, ecm's cloaking etc, but it would only use the most recent (lowest on the build order) that was available for the race (so no ships/stations with 2 ecm's, 2 different types of cloaking modules)). So if the race had all the ecm's the very best one you had on the list would get used in the ships design (as long as you had set it down for highest priority).
Looking at the blueprints in moo4 this does not appear to be the case, can anyone clarify this (assuming you can make sense of what I just wrote)?
Also, with weapons, the one with the highest size priority is the one that is generated most (I will be able to check this later tbh)? So a weapon with a size priority of 8 will be given twice as much space available than a weapon with a size priority of 4.
Minor thing as well, is there a way to have a set number of weapons appear (like the pd/bomb weapons, you choose the quantity, rather than the size priority; actually might be nice to have both of those options (sizepriority/quantity) available to all weapons (i wanted to mess around with the orion guardian, I am actually scared to face him now due to the changes I made; some more special modules, doom star size, and type x shields, never mind the changes I made to planet defensive structures... oh what fun I will have testing).
Also with fighters/bombers, is it possible to add beamdefence to their hulltypes, would that work? There is a beam defence option in the modules file, is it transferable to the shiphull file?
Any help appreciated.
In Moo2 you could change the AI's special modules choice in such a way that you could have the same kind of item appear, but it would use the best.
For example there are 4 ecm's.
In Moo2 you could have all of them appear on the special module list (which meant you could have more on the list than you could have component slots appearing on the list of choices than the ship had slots for because of like modules, ecm's cloaking etc, but it would only use the most recent (lowest on the build order) that was available for the race (so no ships/stations with 2 ecm's, 2 different types of cloaking modules)). So if the race had all the ecm's the very best one you had on the list would get used in the ships design (as long as you had set it down for highest priority).
Looking at the blueprints in moo4 this does not appear to be the case, can anyone clarify this (assuming you can make sense of what I just wrote)?
Also, with weapons, the one with the highest size priority is the one that is generated most (I will be able to check this later tbh)? So a weapon with a size priority of 8 will be given twice as much space available than a weapon with a size priority of 4.
Minor thing as well, is there a way to have a set number of weapons appear (like the pd/bomb weapons, you choose the quantity, rather than the size priority; actually might be nice to have both of those options (sizepriority/quantity) available to all weapons (i wanted to mess around with the orion guardian, I am actually scared to face him now due to the changes I made; some more special modules, doom star size, and type x shields, never mind the changes I made to planet defensive structures... oh what fun I will have testing).
Also with fighters/bombers, is it possible to add beamdefence to their hulltypes, would that work? There is a beam defence option in the modules file, is it transferable to the shiphull file?
Any help appreciated.
Post edited October 04, 2016 by Kothyxaan