Posted July 22, 2016
Greetings Explorers!
Here is the current known issue list for Master of Orion:
Crashes/Softlocks
- Game client crashes upon loading if a SteelSeries Bluetooth Headset is used
- Game client crashes upon loading if an Afterglow Universal Wireless Gaming Headset is used
- Game crashes when selecting a ship/fleet unit
- [LINUX] Game application closes frequently on Linux
- Softlock occurs if the player quickly clicks “Build” twice after selecting any structure to build during the Tutorial
- Game crashes when editing a ship blueprint after many modules have been unlocked
- [OSX][GOG] Game softlocks after the player completes their turn in a prolonged game session
- [OSX] Repeatedly opening the Colony Management Screen on any discovered planet causes the game client to crash
- Game softlocks during the Processing Turn phase when playing as the Psilon on the Cluster Galaxy setting
Gameplay/General
- [LINUX] Endless processing turn occurs if a player continues to play the Tutorial Match after it has been completed
- Players will lose control of their fleet during Tactical Battle if the Automated Repair Unit is equipped for their ships
- Morale is sometimes calculated wrong
- Difficulty settings does not influence the offers or reactions from AI opponents
- AI response to player’s war declaration by destroying their planet appears before the actual event
- Players can exploit any fleet Tactical battles by repeatedly destroying a couple ships, retreating and re-engaging the fleet while having the Automated Repair Unit module installed on their ships.
- Players are able to trade colonies in a planet system inhabited by a Space Monster to an AI opponent which can create profit exploits
- AI Emperor disposition is negatively impacted after they decline your negotiated offer to establish a Non-Aggression pact
- Increased Credits from Population trait does not combine with structures that increase credits from the population
- AI opponents do not accept trade deals after renegotiating the terms using the “What would make this work?” feature
- The Diplomatic Victory win condition can be enabled in a game where there are only 2 races.
- Save file can become corrupted if a player’s Single Player game has a Terran Khanate as an AI opponent
- Space Dragon does not move in Tactical Battle
- [Achievement] So Say We All achievement cannot be unlocked.
- [Achievement] Moby Dick achievement cannot be unlocked.
- [Achievement] Galactus achievement cannot be unlocked.
- [Achievement] Backstabber achievement cannot be unlocked.
- [Achievement] Psilon Mastery achievement cannot be unlocked in GoG.
- [Achievement] Shopaholic achievement cannot be unlocked.
- [Achievement] Can't Make Up Your Mind achievement cannot be unlocked.
- [Achievement] Certain achievements cannot be unlocked.
- [Achievement] Monster Hunter achievement cannot be unlocked.
- [Achievement] Collector achievement cannot be unlocked.
Graphics/FPS/UI/Text
- [LINUX] Increasing the graphics settings to “Beautiful” or “Fantastic” and Antialiasing to 2x or higher will cause the game client to close
- [LINUX] Cyrillic characters do not display properly in text input fields
- Options on the main menu fail to appear when the player launches the game
- Credit tooltip does not display changes affected by perks and traits
- Uncreative Trait tooltip information does not specify actual effect
- The Tech Discovery screen will only display items found from an Anomaly Event if the player completes a Research Upgrade from the Tech Tree on the same turn
- Splash screens do not fill in the entire game window
- Colony Management screen displays incorrect information
- Economic Victory screen does not display for the Guest player if the Host plays as the Psilon Race in Multiplayer
- Opening the Option menu during Tactical Battles can cause the UI to appear very bright and blurry
- Victory Chance tooltip overlaps the Turn amount text when moving your fleet to a location with an enemy fleet
- Planetary Radiation Shield graphic does not disappear after bombardment even if all structures are destroyed
- Chat fails to function after finishing a Multiplayer game and creating a new lobby
- Trajectory path appears incomplete when an AI opponent travels through a Jump Gate.
- [LINUX] Single Player Race selection screen appears corrupted when the PC system language is set to Russian
- FPS drops drastically when viewing the Empire Management screen displaying many colonies
- Path to Victory graph from a new game displays information from your previous session if the game client hasn’t been restarted
- Tactical Battle tutorial doesn't contain the same UI elements as displayed in the other game modes
- There is no unique visual indicator shown on Population Units when a Strike is caused by an enemy race
- Tutorial Tactical Battle UI persists when the player goes into a Tactical Battle in a new game
Multiplayer
- Endless processing turn in Mulitplayer occurred after a Revolt and Supernova event happened simultaneously on the same planet
- Multiplayer session softlocks after completing a deal with an AI opponent in the Audience Screen
- Battle menu screen displays the wrong information when Space Pirates attack an AI opponent in a Multiplayer game
Here is the current known issue list for Master of Orion:
Crashes/Softlocks
- Game client crashes upon loading if a SteelSeries Bluetooth Headset is used
- Game client crashes upon loading if an Afterglow Universal Wireless Gaming Headset is used
- Game crashes when selecting a ship/fleet unit
- [LINUX] Game application closes frequently on Linux
- Softlock occurs if the player quickly clicks “Build” twice after selecting any structure to build during the Tutorial
- Game crashes when editing a ship blueprint after many modules have been unlocked
- [OSX][GOG] Game softlocks after the player completes their turn in a prolonged game session
- [OSX] Repeatedly opening the Colony Management Screen on any discovered planet causes the game client to crash
- Game softlocks during the Processing Turn phase when playing as the Psilon on the Cluster Galaxy setting
Gameplay/General
- [LINUX] Endless processing turn occurs if a player continues to play the Tutorial Match after it has been completed
- Players will lose control of their fleet during Tactical Battle if the Automated Repair Unit is equipped for their ships
- Morale is sometimes calculated wrong
- Difficulty settings does not influence the offers or reactions from AI opponents
- AI response to player’s war declaration by destroying their planet appears before the actual event
- Players can exploit any fleet Tactical battles by repeatedly destroying a couple ships, retreating and re-engaging the fleet while having the Automated Repair Unit module installed on their ships.
- Players are able to trade colonies in a planet system inhabited by a Space Monster to an AI opponent which can create profit exploits
- AI Emperor disposition is negatively impacted after they decline your negotiated offer to establish a Non-Aggression pact
- Increased Credits from Population trait does not combine with structures that increase credits from the population
- AI opponents do not accept trade deals after renegotiating the terms using the “What would make this work?” feature
- The Diplomatic Victory win condition can be enabled in a game where there are only 2 races.
- Save file can become corrupted if a player’s Single Player game has a Terran Khanate as an AI opponent
- Space Dragon does not move in Tactical Battle
- [Achievement] So Say We All achievement cannot be unlocked.
- [Achievement] Moby Dick achievement cannot be unlocked.
- [Achievement] Galactus achievement cannot be unlocked.
- [Achievement] Backstabber achievement cannot be unlocked.
- [Achievement] Psilon Mastery achievement cannot be unlocked in GoG.
- [Achievement] Shopaholic achievement cannot be unlocked.
- [Achievement] Can't Make Up Your Mind achievement cannot be unlocked.
- [Achievement] Certain achievements cannot be unlocked.
- [Achievement] Monster Hunter achievement cannot be unlocked.
- [Achievement] Collector achievement cannot be unlocked.
Graphics/FPS/UI/Text
- [LINUX] Increasing the graphics settings to “Beautiful” or “Fantastic” and Antialiasing to 2x or higher will cause the game client to close
- [LINUX] Cyrillic characters do not display properly in text input fields
- Options on the main menu fail to appear when the player launches the game
- Credit tooltip does not display changes affected by perks and traits
- Uncreative Trait tooltip information does not specify actual effect
- The Tech Discovery screen will only display items found from an Anomaly Event if the player completes a Research Upgrade from the Tech Tree on the same turn
- Splash screens do not fill in the entire game window
- Colony Management screen displays incorrect information
- Economic Victory screen does not display for the Guest player if the Host plays as the Psilon Race in Multiplayer
- Opening the Option menu during Tactical Battles can cause the UI to appear very bright and blurry
- Victory Chance tooltip overlaps the Turn amount text when moving your fleet to a location with an enemy fleet
- Planetary Radiation Shield graphic does not disappear after bombardment even if all structures are destroyed
- Chat fails to function after finishing a Multiplayer game and creating a new lobby
- Trajectory path appears incomplete when an AI opponent travels through a Jump Gate.
- [LINUX] Single Player Race selection screen appears corrupted when the PC system language is set to Russian
- FPS drops drastically when viewing the Empire Management screen displaying many colonies
- Path to Victory graph from a new game displays information from your previous session if the game client hasn’t been restarted
- Tactical Battle tutorial doesn't contain the same UI elements as displayed in the other game modes
- There is no unique visual indicator shown on Population Units when a Strike is caused by an enemy race
- Tutorial Tactical Battle UI persists when the player goes into a Tactical Battle in a new game
Multiplayer
- Endless processing turn in Mulitplayer occurred after a Revolt and Supernova event happened simultaneously on the same planet
- Multiplayer session softlocks after completing a deal with an AI opponent in the Audience Screen
- Battle menu screen displays the wrong information when Space Pirates attack an AI opponent in a Multiplayer game