Posted December 02, 2016
Just wondering if anyone else is having this issue. When the cutscene happens the Antares are no where to be seen.
Tried - changing resolution, playing from gog client and standalone, changing full screen vs window, verify installation, and uninstall/reinstalling with no luck :(
OS Windows 10; GTX 970 card - appears all other cutscenes are fine - all the new races show up without issues.
in the log this get dumped out:
NullReferenceException: Object reference not set to an instance of an object
at UIStateAudience.ApplyKeyboardScheme () [0x00000] in <filename unknown>:0
at UIState.ApplyKeyboardSchemeEx () [0x00000] in <filename unknown>:0
at UIState.OnPushedEx (.UIState from) [0x00000] in <filename unknown>:0
at UIManager.PushState (.UIState toPush) [0x00000] in <filename unknown>:0
at UIManager.PushState[UIStateAudience] (System.Object[] parameters) [0x00000] in <filename unknown>:0
at StageAudienceView.InitUI (Boolean debugLaunch) [0x00000] in <filename unknown>:0
at StageAudienceView.Launch (.MessageAntaranEventFrontend messageAntaranEventFrontend) [0x00000] in <filename unknown>:0
at StageGalaxyView.OnMessage (.Message message) [0x00000] in <filename unknown>:0
at MessageSink.DispatchSafe (System.Collections.Generic.List`1 listenersList, .Message msg) [0x00000] in <filename unknown>:0
at MessageSink.DoDispatchByType (.Message msg, System.Collections.Generic.Dictionary`2 messagesByType) [0x00000] in <filename unknown>:0
at MessageSink.Dispatch (.Message msg) [0x00000] in <filename unknown>:0
at VisualActionsSequencer.ProcessSingleQueueableMessage (Backend.Core.MessageQueueable msg) [0x00000] in <filename unknown>:0
at VisualActionsSequencer.ProcessQueueableMessages () [0x00000] in <filename unknown>:0
at VisualActionsSequencer.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at StageAudienceView.OnAntaranCameraPreRender () [0x00000] in <filename unknown>:0
at CameraPreRendererHelper.OnPostRender () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
UPDATE: OK according to steam forum this is a game bug the developers are working on.
Tried - changing resolution, playing from gog client and standalone, changing full screen vs window, verify installation, and uninstall/reinstalling with no luck :(
OS Windows 10; GTX 970 card - appears all other cutscenes are fine - all the new races show up without issues.
in the log this get dumped out:
NullReferenceException: Object reference not set to an instance of an object
at UIStateAudience.ApplyKeyboardScheme () [0x00000] in <filename unknown>:0
at UIState.ApplyKeyboardSchemeEx () [0x00000] in <filename unknown>:0
at UIState.OnPushedEx (.UIState from) [0x00000] in <filename unknown>:0
at UIManager.PushState (.UIState toPush) [0x00000] in <filename unknown>:0
at UIManager.PushState[UIStateAudience] (System.Object[] parameters) [0x00000] in <filename unknown>:0
at StageAudienceView.InitUI (Boolean debugLaunch) [0x00000] in <filename unknown>:0
at StageAudienceView.Launch (.MessageAntaranEventFrontend messageAntaranEventFrontend) [0x00000] in <filename unknown>:0
at StageGalaxyView.OnMessage (.Message message) [0x00000] in <filename unknown>:0
at MessageSink.DispatchSafe (System.Collections.Generic.List`1 listenersList, .Message msg) [0x00000] in <filename unknown>:0
at MessageSink.DoDispatchByType (.Message msg, System.Collections.Generic.Dictionary`2 messagesByType) [0x00000] in <filename unknown>:0
at MessageSink.Dispatch (.Message msg) [0x00000] in <filename unknown>:0
at VisualActionsSequencer.ProcessSingleQueueableMessage (Backend.Core.MessageQueueable msg) [0x00000] in <filename unknown>:0
at VisualActionsSequencer.ProcessQueueableMessages () [0x00000] in <filename unknown>:0
at VisualActionsSequencer.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at StageAudienceView.OnAntaranCameraPreRender () [0x00000] in <filename unknown>:0
at CameraPreRendererHelper.OnPostRender () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
UPDATE: OK according to steam forum this is a game bug the developers are working on.
Post edited December 02, 2016 by WhatIsSol
This question / problem has been solved by Starospil