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Leonaru: Age of Wonders II Shadow Magic has magic item creation, unique ability for units and full control over unit production. Combat in AoW also has more tactical depth IMO.
Thanks for the info. I have AoW 1, it seems pretty lame. I have dithered over getting the next one, I think you've talked me into it. Now I'm kicking myself for not buying it during G0G's winter sale.
I would agree with the need for a MoM update or sequel, and agree with almost all of the points raised, except I'd keep combat tactical rather than RTS.
For me it wasn't the depth of the game that was so attractive (not that it wasn't), it was its breadth. So many different heroes, races, items, spells and so on. Any update should reflect and embrace this.
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petersmith00: I would agree with the need for a MoM update or sequel, and agree with almost all of the points raised, except I'd keep combat tactical rather than RTS.
For me it wasn't the depth of the game that was so attractive (not that it wasn't), it was its breadth. So many different heroes, races, items, spells and so on. Any update should reflect and embrace this.
Reminded me of an article, I don't remember where I first saw it. http://www.eurogamer.net/articles/2012-04-20-retrospective-master-of-magic

This section, especially, has amused me every time I've read it:
"Master of Magic has absolutely no sense of restraint. It's like the game has some deep-seated psychological condition, some terrible case of hedonism. It's like a kleptomaniac spent a week in Games Workshop, came home to you and didn't so much empty their pockets as point excitedly at the van they'd parked outside."
The problem with AoW combat is that they left out multiple figures in a single unit. That takes away quite a bit of depth right off the top, even if it has more depth in other areas.

It's dangerous to compare AoW and MoM anyway. They're very different games with different agendas, even if AoW mechanics are heavily influenced by MoM.

For me, MoM > AoW > AoW2.
Post edited December 20, 2014 by UniversalWolf
AoW III + Expansions do a good job. Still not perfectly so and the concept of the Wizard's towers have been abandoned(to my regret) but, still, the best come-close to MoM, in my opinion.

Fallen Enchantress: Legendary Heroes is not as good, especially when it comes to tactical combat. It does have some very nice overland mechanics and features, though. It had a great potential, if they had kept working on it.
MoM has three very good things:
1. Very fantastic world, with races, heroes, items, and a lot of creatures!

2. Magic as a meta game: MoM is Civ+Magic the Gathering (MtG), magic is an own game. You can play with magic. You can play without magic. You can play with world domination or with fantastic creatures or with tactical spells or with buffs. Its playable like MtG!

3. A good progression in magic and units, and with the spell of mastery a nice engame.

MoM needs no more worlds or planes, hundreds of new spells, 3D or a "you can use all spells" like in WoM. It needs a good multiplayer mode only.
Revisiting this thread. A year later, the thing that strikes me I would like to see most in a MoM successor is easily accessible mod options. A way for players to create their own maps and units. If I want to recreate Middle Earth or Cimmeria or whatever it would be nice if I could do so without a ton of programming knowledge. A map editor tool ought to be built in, and unit stats recorded in text files that can be easily modified. A way to import art files for new units would be nice.
The thing I miss most in the various MoM clones throughout the years is the world shaking power of the most powerful spells. In what other similar game can you bring about the end of the world by casting Armageddon and Great Wasting.

Or freeze time for everything except your army with Time Stop.

Or kill all non-magical life with Death Wish.

Or summon a god to fight for you with Incarnation.

Yes other games have multiplayer and need to be balanced, but these overpowerd abilities somehow balanced each other out in the end :)
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vicbrother: MoM has three very good things:
1. Very fantastic world, with races, heroes, items, and a lot of creatures!

2. Magic as a meta game: MoM is Civ+Magic the Gathering (MtG), magic is an own game. You can play with magic. You can play without magic. You can play with world domination or with fantastic creatures or with tactical spells or with buffs. Its playable like MtG!

3. A good progression in magic and units, and with the spell of mastery a nice engame.

MoM needs no more worlds or planes, hundreds of new spells, 3D or a "you can use all spells" like in WoM. It needs a good multiplayer mode only.
.....................................
Really I'm getting turned away from multiplayer games.
They balance them right into vanilla sameness.

In a single player game it doesn't matter if one race or class or magic field has an advantage.
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Tervvo: Really I'm getting turned away from multiplayer games.
They balance them right into vanilla sameness.
That's true. Balance is only good to a point. If you take it too far you destroy the character and uniqueness of any game, like sanding the finish off an antique sculpture.

If I make a list of my all-time favorite games, every single one of them has severe imbalance in one way or another.