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Hi,

I'm wondering how I can recruit normal units for my army
I read the manual twice but couldn't find a clear answer.
Post edited October 03, 2013 by Silverhawk170485
This question / problem has been solved by EvilLoynisimage
There are two ways to recruit normal units:

1) Build them yourself.

2) Pay mercenaries to join you.

The first option requires more advanced buildings for more advanced units. For example, halberdiers require an armory and bowmen require a sawmill. There is also the time spent building the unit, rather than adding another building; each unit also has a cost in both food and gold.

The second option is dependent upon your fame: the more you have, the more often mercenaries stop by. There's a formula, but in general low fame equals one weak unit occasionally; high fame equals three strong ones fairly often. Having the Famous retort doubles your chances per turn, while Charismatic halves the cost of hiring whatever mercenaries do appear. (You still have to pay their normal food and gold costs, however.)

One last thing: mercenaries only approach your wizard's fortress. Which means that if you want to use them elsewhere, it's up to you to arrange transport (by land, sea or spell).

If this answered your question, please be sure to take a moment and mark it as the solution. If not, then let me know what I've missed (or misinterpreted).
Post edited October 03, 2013 by TwoHandedSword
To get normal units you need to "Build" them in a town.

For instance the cheapest unit of any race is their "Spearmen" unit.

Right click on your town to open up the town interface. In the bottom right corner click change. Here you see all the things you can build with Military units on the right and city structures on the left. Note that building certain structures will ofc open up more units that you can build.

Select your choice the click ok.
Thanks to both of you. Solved.
Sorry, I can only mark one thread as solution but both threads were very helpful for me.
Post edited October 04, 2013 by Silverhawk170485
avatar
Silverhawk170485: Thanks to both of you. Solved.
Sorry, I can only mark one thread as solution but both threads were very helpful for me.
Happy to have been of help.
One caveat to the above: dwarves are unique in that they have no spearmen, leaving swordsmen as their basic unit.

The specific building requirements for other units can also vary a bit from race to race, and most races have a mix of unique units (high men paladins, beastman minotaurs, etc) alongside their race-specific variants of whatever generic units (halberdiers, shaman, etc) they have. If you aren't familiar with what units your race(s) can potentially build, it's well worth looking them up in the manual.