The game is not Civ-like in my book. It plays a lot like Civ game, but it is only superficial looks of it. Also, I never loved Age of Wonders, but I still very much like MoM.
SonOfARaptor: Can anyone give me a more detailed rundown of the mechanics that make MoM so well loved? Thanks in advanced.
First, this game is *not* for players who
- dislike slow beginnings
- don't like a bit slower gameplay in general
The battles take longer, the movement is slower in general. I've thrown the game away twice before finding the gem inside. MoM spots deep levels of gameplay but they are hidden at first. It plays more like a RPG than a true strategy. You are on a crusade to change the world to your image. You may subdue all magic nodes with wild creatures, you may create a small army of unique heroes of improbably powers, you may turn your enemies into dust with perfect magical tricks, you may use global spells to change the very basics of the game itself. In which game one can stop the time for other players, turn the whole continent into volcanoes or let flying warships destroy any earthly creature?
The MoM game lacks balance. It was a lucky choice by the creators, it's one of its greatest strength. The magic is shown as something totally unbalanced, that can throw the whole life into chaos in one click, for or against you.
(a ggod bunch of opinions can be found on this page (be warned, Elemental is a stupid game, hyped up, would-be MoM sequel):
What was the magic of MoM