Posted December 09, 2012
After digging through some old stuff of mine and discovering that I actually did still have Master of Magic (though I do still aim to get the GOG version as well in case something might happen to the other) I recently installed it and started playing again, having a pretty good time with the straightforward light magic and warlord combo, and I'm already starting to consider my options for further playthroughs... However, my understanding of the way the magic and spellbooks in the game actually work has sort of... Vanished.
So I thought I might ask here, what combination(s) of spellbooks and abilities let you get the most out of node mastery? Or is it even really worth it? Are there better choices for becoming more of a magical power-house rather than relying as much on heroes/champions and basic units with adamantine weapons and ultra-elite+ status?
So I thought I might ask here, what combination(s) of spellbooks and abilities let you get the most out of node mastery? Or is it even really worth it? Are there better choices for becoming more of a magical power-house rather than relying as much on heroes/champions and basic units with adamantine weapons and ultra-elite+ status?