agent101g: I'm playing Medium with 10 Death Books and Archmage, and my starting units cannot kill anything. Even with skeletons and ghouls, I am massacred in every fight. How can I win at least one fight? I really want to have fun with this game but I can't even get off the runway so to speak.
EvilLoynis: Well if your really set on using Death Magic then it would be better just to choose all 11 picks in Death Books. You see this allows you to get all the common death spells along with 2 Uncommon (Shadow Demons) and 1 Rare (Wraiths FTW).
So with Wraiths as your rare pick race really doesn't matter much but it's best to choose one of the more non offensive races that others get along with so when you take over their cities theres less unrest. Halflings are good for this as are High Men and Barbarians.
Start the game by adjusting the magic sliders all to Mana. Your research doesn't matter that much yet and neither does spell skill. Give yourself around 10 turns of building up mana and then summon Wraiths. These guys can take any neutral town super easy and best thing is they return many of the units you kill as Undead versions that are free to keep around, although they won't heal so are only good for limited time. That means any town you take over gets a free garrison of the guys u just killed.
Wraiths are NOT the unit to take Sorcery Nodes though because all the Sorc guys are immune to the Death Life Stealing of the Wraiths. Shadow Demons are for Sorc Nodes although it will take them a couple turns as they only get 8 magic shots per combat. You can use that combined with their regenerating to First weaken units and then finish them off or just let the turns run out then keep whittling them down.
Shadow Demons can also let you get a quick start on Myrror as they can shift plane without having to go through a Wizard Tower.
DEATH ALL THE WAY HAHAHAHAHAHAHA
agent101g: Thanks for the replies, I picked orcs simply because they were the only race that didn't disallow certain building types, and since I don't know a lot about the different buildings, I didn't want any of them off-limits.
I suppose I'm surprised at the fact that nearby nodes have deathknights and other difficult battles, as I had assumed that fights near my home base would be easier. Def. thinking about lowering difficulty a bit.
EvilLoynis: Actually their are no real "Easy" nodes that you can take out super quick 99% of the time. They are something you have to work upto. Don't expect to take them in the first 50 turns of the game without going super 1 school magic to get a super tough summon creature like the wraiths or angels etc. Super magic is great but can be boring when it starts lacking challenge.
*This is not to say that some nodes are easier than others ofc. A node guarded by Phantom Warriors/Beasts is quite a bit easier than one guarded by Sky Drakes after all.*
Here is a great site to help you out with knowing what you might expect from enemy encounters. Register as you can post questions there on specific pages for things like abilities.
http://masterofmagic.wikia.com/wiki/Master_of_Magic_Wiki The only main complaint I really have with Master of Magic is that you never know if theres just 1 or 9 of a damn unit in a site you explore until you actually enter combat. For instance running across a ruin that says Sprites could either have just 1 unit which u could usually beat but could also have 4 which would kick your but. Heroes of Might and Magic had the nice few, several, pack, lots, horde etc to let you know relative strength but that game was made later so ofc they learned from mistakes MoM made.
I disagree about wraiths going into sorcery nodes because they are immune to illusion attacks and the is what both phantom beasts and warriors use.
The wraiths are flying and one unit can wipe out a whole node of warriors easily.
Beasts are harder but shadow demons will take them out.Also even zombies ,ghouls etc will take out the warriors.
If there are only a few beasts they can win against them fairly easily as well.If you can see invis it negates the illusionary attack they have.