Posted January 16, 2014
EvilLoynis: ...you go 11 books for each as neither can get the 0 cost thing because they don't have Masteries.
UniversalWolf: Ha! Indeed. My attempt at a Death Summoner was a failure because I took Channeler and Conjurer, which are pretty much useless since ghouls and skeletons are only 1 mana per turn to maintain. Essentially, I don't think Death or Life really have workable dedicated summoner builds the way Chaos, Nature, and Sorcery do.
I'm going to try an 11-book Death build some time (just because it's different from the Alchemist/War Troll Death builds I've often tried), but I think I'll try a different summoner build next.
With Death if you waste time summoning Skeletons/Ghouls early your wasting time. The FIRST unit you should ever summon as Death is WRAITHS or maybe a magic spirit to explore a bit. They can create undead far more reliably than Ghouls as well with their Life Stealing attack.
The fact is that when I did this build the last time and captured nearby towns I got the whole darn garrisons back as undead. And they have NO upkeep costs :)
Be careful with Fantastic Units coming back as undead as they cost 1.5x the mana.
For more info on the Wraiths check the link below. But just basic overview they have 7 Atk, 4 figures and a 50% to hit ratio which equals 14 damage on avg from a fully healed unit. They Fly at a rate of 2 movement.
http://masterofmagic.wikia.com/wiki/Wraiths
Key to playing Death Summoner is not to be faint of heart. but go for the slugger.
For Life you have 2 options but both require the 11 Life Books start. Invulnerable Guardian Spirits OR Torrin gotten through the Rare Incarnation Spell.
Incarnation normally costs 500 to cast but because of the 11 books it only costs 300.
Torrin The Chosen is insanely powerful and has the coveted Magic Immunity. He Starts with the following BASE Stats and Abilities boosting them even more per level.
* Attack 12 + Super Might +1.5 + 1 Per level more. At Demi-God He has a total of 33 Attack
* Defense 8 + 0.5 Per level. At DG has 12 total. If he gets Agility he would add 1 per level for 21 Defense. Super would add 1.5 for 25 total.
* Resistance - 12 (20 at DG) MAGIC IMMUNITY grants all the help he needs here. The only exception being Poison for which his starting 12 nullifies.
* Health Points - 12 + Constitution +1 per lvl for 29 at DG. Possibility for SUPER for 33 max.
* To Hit - the one area he lacks. Will have 30% to max of 60% unless he gets Blade Master/Super ability or Lucky or items.
* Spell Points - 15 + 15 per level, 135 at DG. Possible to gain more from random picks.
http://masterofmagic.wikia.com/wiki/Torin_the_Chosen
If you cast Heroism on him right away he has 21 Attack, 10 Defense, 19 HP, 40% to hit and 60 SP WITHOUT his Random Picks.
Just played a quick test and his 2 Random Picks for me were BLADE MASTER WOOOHOOO, with Heroism this gave him 60% to hit right off. Sadly the other pick was Arcane Power which is totally worthless as he doesn't have magical ranged attacks to pump.
I was able to take out the following super tough fights early on, within turns of getting him.
- 3 Basilisks and 6 War Bears, non node
- 1 Demon Lord, 3 Demons (summoned by DLord) and 7 Zombies in Wizards Tower
Needless to say Heroism soon was no longer needed what with all the exp he was getting. Jan 1406 he had ~140 Exp.