Posted February 28, 2013
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Wait wait! I think it still is a numbers game. Consider damage and hit points. Somebody mentioned that you can't throw nine groups of pikemen at a sky drake and win. Doesn't the reason for that lie in the numbers, such as damage and hit points, and not tactical maneuvers such as flanking and ambushing? And what about experience, doesn't that all simply come down to numbers again?
To the OP, yeah, at the beginning, numbers matter a lot more because everyone's kind of weak. By the end, you can have a single hero running around the map taking every city you want. You can also win fights vs. stacks of enemies with a single weak unit using your own magic, like Flame Strike (which the AI likes to do because it cheats like hell with mana).