Posted April 30, 2010
Hmmmmm -- usually I find people who complain how 90s games looked to generally be reasonbly young.
Maybe it's that I can clearly remember the C64 and early Amiga days, but I just can't see why low res has to mean bad gfx. Whilst I find Civ I to be clearer, I still find MoM is pretty clear and reasonably good gfx. Then again, I remember the days of the early Sid Meier wargames (Conflict in Vietnam, Decision in the Desert) where the difference between light and heavy tanks are one solitary pixel. Now that's hardly usable! But usability does differ from person to person, so I can appreciate when people have problems telling units apart (I don't with MoM -- though I try not to use any shaders since I love the blockyness of old; despite our resolutions being bigger, it will look the same as if you had a similar sized monitor back in the old days -- and I find shaders can blur unit distinctions quite a bit).
When I see people complaining that games like XCom makes their eyes bleed, I just really don't get it. To me, XCom has really good graphics, being both usable and good looking. The shading works well, and there's a lot of detail in the small space. I just don't get the hate... (especially since pixel art is meant to be currently in as well!)
Maybe it's that I can clearly remember the C64 and early Amiga days, but I just can't see why low res has to mean bad gfx. Whilst I find Civ I to be clearer, I still find MoM is pretty clear and reasonably good gfx. Then again, I remember the days of the early Sid Meier wargames (Conflict in Vietnam, Decision in the Desert) where the difference between light and heavy tanks are one solitary pixel. Now that's hardly usable! But usability does differ from person to person, so I can appreciate when people have problems telling units apart (I don't with MoM -- though I try not to use any shaders since I love the blockyness of old; despite our resolutions being bigger, it will look the same as if you had a similar sized monitor back in the old days -- and I find shaders can blur unit distinctions quite a bit).
When I see people complaining that games like XCom makes their eyes bleed, I just really don't get it. To me, XCom has really good graphics, being both usable and good looking. The shading works well, and there's a lot of detail in the small space. I just don't get the hate... (especially since pixel art is meant to be currently in as well!)