Posted August 06, 2013
I just ran into one of my opponents capitol which happens to be halflings.
His Capitol has a max pop of 22, With Farmers Market but no Granary or Foresters Guild. Currently has 20 Population w/halflings no spells going on it. He also seems to have only made 1 Settler so far.
1 Nature Node
5 Forests
5 Plains
1 Desert
9 Shore
My Town Max pop 22 with Granary, Foresters and Farmer Market with current pop of 11 using Barbarians (who have +20 pop growth more than Halflings). No settlers created and got Granary asap followed be the Farm Market.
6 Forests
4 Mountain (1 w/mithril)
3 River
3 Plains
3 Shore
1 River Mouth
1 Hills
He also managed to have a Cathedral (replaced Shrine/Temple), Ship Wrights Guild, Sawmill, Library and Barracks. Wizard stats are Archmage and Divine Power with 5 Sorcery & Nature Books and 2 Life Books. Currently has 4 Heroes (Bard, Dwarf, Huntress and Healer) no fame ans somehow still manages to have 1100 Gold. He has 9 Sprites Guarding his Capitol as well and his mana pool is empty for the moment.
He also has at least 4 Shaman, 1 Swordsman and a Bowman. Has a Elven Lord Mercenary as well.
He also managed to research Dispel Evil as well. I think that's the highest spell he has.
My Buildings so far are Granary, Market Place, Farmers Market, Sawmill, Foresters Guild, Library, Shrine, Sages Guild and am 3 turns from Alchemists Guild. I have not created any troops yet either.
I really wonder how much the computer gets to cheat on Impossible in every sphere. I mean they seem to have twice the normal population growth combined with producing Housing without this slowing down building. Also they never seem to have to pay summon upkeep along with super fast and cheap casting. It seems they get all their mana in each of the 3 bars (mana, research and skill) without having to decide which they need to build more.
So anyone know further ways computer gets to cheat?
His Capitol has a max pop of 22, With Farmers Market but no Granary or Foresters Guild. Currently has 20 Population w/halflings no spells going on it. He also seems to have only made 1 Settler so far.
1 Nature Node
5 Forests
5 Plains
1 Desert
9 Shore
My Town Max pop 22 with Granary, Foresters and Farmer Market with current pop of 11 using Barbarians (who have +20 pop growth more than Halflings). No settlers created and got Granary asap followed be the Farm Market.
6 Forests
4 Mountain (1 w/mithril)
3 River
3 Plains
3 Shore
1 River Mouth
1 Hills
He also managed to have a Cathedral (replaced Shrine/Temple), Ship Wrights Guild, Sawmill, Library and Barracks. Wizard stats are Archmage and Divine Power with 5 Sorcery & Nature Books and 2 Life Books. Currently has 4 Heroes (Bard, Dwarf, Huntress and Healer) no fame ans somehow still manages to have 1100 Gold. He has 9 Sprites Guarding his Capitol as well and his mana pool is empty for the moment.
He also has at least 4 Shaman, 1 Swordsman and a Bowman. Has a Elven Lord Mercenary as well.
He also managed to research Dispel Evil as well. I think that's the highest spell he has.
My Buildings so far are Granary, Market Place, Farmers Market, Sawmill, Foresters Guild, Library, Shrine, Sages Guild and am 3 turns from Alchemists Guild. I have not created any troops yet either.
I really wonder how much the computer gets to cheat on Impossible in every sphere. I mean they seem to have twice the normal population growth combined with producing Housing without this slowing down building. Also they never seem to have to pay summon upkeep along with super fast and cheap casting. It seems they get all their mana in each of the 3 bars (mana, research and skill) without having to decide which they need to build more.
So anyone know further ways computer gets to cheat?
Post edited August 06, 2013 by EvilLoynis