Posted September 16, 2014
For years, I've played the version straight off the CD without any patches. I used to always accept every city I conquered, whether I wanted it or not, to avoid the loss of fame from razing it. If I really didn't want a city, I'd have the city build settlers down to pop 1, then build one more settler and the city would disband. Disband those settlers as they are built and boom, I can place cities more to my liking in the newly opened area.
In my most recent game, using the GOG 1.3 version without insecticide, I tried to do this. My 1 pop nomad city rushed a settler, but it didn't disband (just stayed at 1 pop and I got a new settler unit). Multiple attempts over the course of several turns gave the same result, that you can't disband a city by building settlers in this patch. So currently I've left a bunch of neutral cities, ruins, and nodes unconquered and I'm waiting for wandering neutral units to take over these undefended undesirables. Is there a better way for me to disband these cities that I no longer want?
In my most recent game, using the GOG 1.3 version without insecticide, I tried to do this. My 1 pop nomad city rushed a settler, but it didn't disband (just stayed at 1 pop and I got a new settler unit). Multiple attempts over the course of several turns gave the same result, that you can't disband a city by building settlers in this patch. So currently I've left a bunch of neutral cities, ruins, and nodes unconquered and I'm waiting for wandering neutral units to take over these undefended undesirables. Is there a better way for me to disband these cities that I no longer want?
Post edited September 16, 2014 by Bookwyrm627
This question / problem has been solved by tristanlist