Posted July 13, 2013
So, been looking for another build that can compete in insecticide impossible. Been trying a sorcery summoner build. Been alright, still trying some things. Here's where I'm at now
Alchemy - Conjurer - Archmage - Sorcery Mastery - Myrran - 4 Sorcery Books
Draconian
I chose Draconian for their mobility and scouting. Using phantom warriors (6mp each) and confusion, it is fairly easy to capture neutral cities. I try not to scumbag save anymore and draconian allows me to flee from combats and return the next turn with refreshed wizard skill.
Some dungeons are doable super early, but not many. First strike and fire breath units obliterate phantom warriors, and any undead units with illusions immunity are impossible.
This build consumes a LOT of mana since I was not able to fit channeler into the build. Thus I have been trying to expand, but draconian have such a low growth rate AND production modifiers... it is hard. I was thinking about trying my go-to dwarves, but they would sacrifice the scouting.
Any thoughts?
Alchemy - Conjurer - Archmage - Sorcery Mastery - Myrran - 4 Sorcery Books
Draconian
I chose Draconian for their mobility and scouting. Using phantom warriors (6mp each) and confusion, it is fairly easy to capture neutral cities. I try not to scumbag save anymore and draconian allows me to flee from combats and return the next turn with refreshed wizard skill.
Some dungeons are doable super early, but not many. First strike and fire breath units obliterate phantom warriors, and any undead units with illusions immunity are impossible.
This build consumes a LOT of mana since I was not able to fit channeler into the build. Thus I have been trying to expand, but draconian have such a low growth rate AND production modifiers... it is hard. I was thinking about trying my go-to dwarves, but they would sacrifice the scouting.
Any thoughts?
Post edited July 19, 2013 by SamKuker101