Posted April 24, 2010
Does gog actually make any programming changes to dosbox to improve performance? I've tried emulating this game myself with many variations to Dosbox conf and custom compilations and I could never get the Next turn speed on impossible difficulty with 4 computers to be bearable.
On my old high-end 486 days I never had to wait more than a fraction of a second on the most congested maps on next turn and I'd do anything to have those days back again on my modern PC.
I just don't really know what Gog does, and I hope they just don't slap the game together with Dosbox and be like pay us money, they claim to have a team of programmers, so hopefully they actually do some serious work on the emulation. They'll definitely have my money if they do.
I'm new to Gog so I haven't really seen what they can and can't do (Or what they are willing to try to do) to bring us these great classics in their original enjoyment.
Can anyone enlighten me on what to expect?
On my old high-end 486 days I never had to wait more than a fraction of a second on the most congested maps on next turn and I'd do anything to have those days back again on my modern PC.
I just don't really know what Gog does, and I hope they just don't slap the game together with Dosbox and be like pay us money, they claim to have a team of programmers, so hopefully they actually do some serious work on the emulation. They'll definitely have my money if they do.
I'm new to Gog so I haven't really seen what they can and can't do (Or what they are willing to try to do) to bring us these great classics in their original enjoyment.
Can anyone enlighten me on what to expect?