Posted July 17, 2013
One more question. :)
When developing outside the capital (meaning captured and settled towns) how far do you go in building? It seems basic to me that the granary, marketplace, farmer's market, and sawmill should go up. Beyond that I'm not sure. Other buildings can increase harvest or production but I don't know if they are worth it. Part of me wants to have banks, miners guilds, etc., but they take time to build and have upkeep costs. All that time I could have set the town on Trade Goods to boost city income. How much is enough?
And do roads help? Not every race can recruit engineers.
Thanks!
When developing outside the capital (meaning captured and settled towns) how far do you go in building? It seems basic to me that the granary, marketplace, farmer's market, and sawmill should go up. Beyond that I'm not sure. Other buildings can increase harvest or production but I don't know if they are worth it. Part of me wants to have banks, miners guilds, etc., but they take time to build and have upkeep costs. All that time I could have set the town on Trade Goods to boost city income. How much is enough?
And do roads help? Not every race can recruit engineers.
Thanks!