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rahal: Are there any scaling options? I'm not sure I can take these giant pixels.

With dosbox I normally go with bilinear filtering or hq3x depending.
Sadly no, there is a ini to control the size of the window but no scaling options I am aware of .
Selling the same (previously free) mod again and again and again looks like a new standard of chutzpah.

And the good old MoM could run on Win with no DOSBox BTW. So calling it the "for the first time ever, previously unseen native Windows version" is just raising the level of this chutzpah higher than Heaven itself.

No honesty - no money. Remember it, Slitherine and the like.
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Valquezar: Selling the same (previously free) mod again and again and again looks like a new standard of chutzpah.

And the good old MoM could run on Win with no DOSBox BTW. So calling it the "for the first time ever, previously unseen native Windows version" is just raising the level of this chutzpah higher than Heaven itself.

No honesty - no money. Remember it, Slitherine and the like.
Wrong

That older versions of windows were able to run a DOS game directly didn't converted them in native windows applications. They were DOS games with its limitations in memory etc.

So, yes, for the first time a Master of Magic game runs natively under windows. The Caster of Magic for windows and the Caster of Magic for DOS are different. The DOS version has the normal DOS limitations. The Windows version is more expandable. 13 wizards in a game or the expanded map sizes couldn't have been done with the DOS Mod.
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Gudadantza: So, yes, for the first time a Master of Magic game runs natively under windows. The Caster of Magic for windows and the Caster of Magic for DOS are different. The DOS version has the normal DOS limitations. The Windows version is more expandable. 13 wizards in a game or the expanded map sizes couldn't have been done with the DOS Mod.
C'mon, CoM couldn't cope with 4 wizards AI-wise, and now they want me to believe it can be able to handle 13 ones?

I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.

Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.

Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
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Gudadantza: So, yes, for the first time a Master of Magic game runs natively under windows. The Caster of Magic for windows and the Caster of Magic for DOS are different. The DOS version has the normal DOS limitations. The Windows version is more expandable. 13 wizards in a game or the expanded map sizes couldn't have been done with the DOS Mod.
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Valquezar: C'mon, CoM couldn't cope with 4 wizards AI-wise, and now they want me to believe it can be able to handle 13 ones?

I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.

Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.

Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
Caster of Magic tries to change the gameplay. Sometimes in critical ways. It is voluntary. It is the idea, It is advised, He explains his vision and the reasons behind in a document/manual. Obviously subjective but with the experience of the years and with more authority than yours.

This game (Caster) is intended for veterans who are interested in a different way of things in the same game.

For play the original there will always exist the original or the bundled "original" unnoficial patch. You have four ways to play the game. If you are not interested in one of them, ignore it, or do not purchase it. I am relatively critical with the windows release but your childish critizism sounds to me like arbitrary complaining.
Post edited June 15, 2021 by Gudadantza
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Valquezar: C'mon, CoM couldn't cope with 4 wizards AI-wise, and now they want me to believe it can be able to handle 13 ones?

I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.

Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.

Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
You don't know what you are talking about, sir. If it is REALLY native Windows application it is a huge deal. Original game had tendency to corrupt it's own memory. So more spells you owned, the more likely it was for game to crash. How do I know that? Because I like to make some cheats in my gaming and when I made cheat that made all spells reserachable for all players it was a recipe for quick crash. It shouldn't happen, because players didn't even owned those spells yet, but it did.
If they managed to move everything to normal Windows memory allocation, it would fix great many things in the game.
There is also a possibility to change the type of variables in the game. In the original version city couldn't produce more than 127 or 255 gold. Although I don't know whether this problem is fixed in Windows version.

On the other hand - if this is more like packaging of DOSBox (and underlaying memory model is DOS-based), I wouldn't count on it achieving too much.
I have been playing this game for the past week and I must say - it is rock stable. One crash I was able to achieve was when I tried to go north of "north pole" or south of south pole. It also withstands my attempts with changing the gameplay by assembly Cheat Engine cheats. Still is stable.
If one does not like certain rebalancing - for example nodes are much weaker - purpose being to make them more accessible and hence used (especially by AI), there is an .ini file in which difficulty of monsters in lairs and nodes can be adjusted.