Posted April 24, 2021
Lord_Kane
Leaf Kaigai Nikki
Lord_Kane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From Canada
Sævius
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Sævius Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Russian Federation
Posted June 11, 2021
Selling the same (previously free) mod again and again and again looks like a new standard of chutzpah.
And the good old MoM could run on Win with no DOSBox BTW. So calling it the "for the first time ever, previously unseen native Windows version" is just raising the level of this chutzpah higher than Heaven itself.
No honesty - no money. Remember it, Slitherine and the like.
And the good old MoM could run on Win with no DOSBox BTW. So calling it the "for the first time ever, previously unseen native Windows version" is just raising the level of this chutzpah higher than Heaven itself.
No honesty - no money. Remember it, Slitherine and the like.
Gudadantza
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Gudadantza Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2010
From Spain
Posted June 12, 2021
Valquezar: Selling the same (previously free) mod again and again and again looks like a new standard of chutzpah.
And the good old MoM could run on Win with no DOSBox BTW. So calling it the "for the first time ever, previously unseen native Windows version" is just raising the level of this chutzpah higher than Heaven itself.
No honesty - no money. Remember it, Slitherine and the like.
Wrong And the good old MoM could run on Win with no DOSBox BTW. So calling it the "for the first time ever, previously unseen native Windows version" is just raising the level of this chutzpah higher than Heaven itself.
No honesty - no money. Remember it, Slitherine and the like.
That older versions of windows were able to run a DOS game directly didn't converted them in native windows applications. They were DOS games with its limitations in memory etc.
So, yes, for the first time a Master of Magic game runs natively under windows. The Caster of Magic for windows and the Caster of Magic for DOS are different. The DOS version has the normal DOS limitations. The Windows version is more expandable. 13 wizards in a game or the expanded map sizes couldn't have been done with the DOS Mod.
Sævius
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Sævius Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Russian Federation
Posted June 15, 2021
Gudadantza: So, yes, for the first time a Master of Magic game runs natively under windows. The Caster of Magic for windows and the Caster of Magic for DOS are different. The DOS version has the normal DOS limitations. The Windows version is more expandable. 13 wizards in a game or the expanded map sizes couldn't have been done with the DOS Mod.
C'mon, CoM couldn't cope with 4 wizards AI-wise, and now they want me to believe it can be able to handle 13 ones? I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.
Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.
Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
Gudadantza
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Gudadantza Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2010
From Spain
Posted June 15, 2021
Gudadantza: So, yes, for the first time a Master of Magic game runs natively under windows. The Caster of Magic for windows and the Caster of Magic for DOS are different. The DOS version has the normal DOS limitations. The Windows version is more expandable. 13 wizards in a game or the expanded map sizes couldn't have been done with the DOS Mod.
Valquezar: C'mon, CoM couldn't cope with 4 wizards AI-wise, and now they want me to believe it can be able to handle 13 ones? I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.
Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.
Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
This game (Caster) is intended for veterans who are interested in a different way of things in the same game.
For play the original there will always exist the original or the bundled "original" unnoficial patch. You have four ways to play the game. If you are not interested in one of them, ignore it, or do not purchase it. I am relatively critical with the windows release but your childish critizism sounds to me like arbitrary complaining.
Post edited June 15, 2021 by Gudadantza
M-Z
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M-Z Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2015
From Poland
Posted June 29, 2021
Valquezar: C'mon, CoM couldn't cope with 4 wizards AI-wise, and now they want me to believe it can be able to handle 13 ones?
I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.
Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.
Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
You don't know what you are talking about, sir. If it is REALLY native Windows application it is a huge deal. Original game had tendency to corrupt it's own memory. So more spells you owned, the more likely it was for game to crash. How do I know that? Because I like to make some cheats in my gaming and when I made cheat that made all spells reserachable for all players it was a recipe for quick crash. It shouldn't happen, because players didn't even owned those spells yet, but it did. I was enthusiastic about CoM first (when it was young and free) but turned to be very sceptical quite quickly. It does NOT make classical MoM better in any way in fact.
Wait for End of Turn option replaced with Quick Combat? Mirran for 1 pick? Sometimes it seems Seravy haven't understand the nature of this game.
Don't buy this mod, be it in DOS or Windows incarnation. That it ironed out some bugs of vanilla (none of them really so critical) doesn't outweigh its arbitrary and even sometimes wanton changes.
If they managed to move everything to normal Windows memory allocation, it would fix great many things in the game.
There is also a possibility to change the type of variables in the game. In the original version city couldn't produce more than 127 or 255 gold. Although I don't know whether this problem is fixed in Windows version.
On the other hand - if this is more like packaging of DOSBox (and underlaying memory model is DOS-based), I wouldn't count on it achieving too much.
M-Z
New User
M-Z Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2015
From Poland
Posted July 06, 2021
I have been playing this game for the past week and I must say - it is rock stable. One crash I was able to achieve was when I tried to go north of "north pole" or south of south pole. It also withstands my attempts with changing the gameplay by assembly Cheat Engine cheats. Still is stable.
If one does not like certain rebalancing - for example nodes are much weaker - purpose being to make them more accessible and hence used (especially by AI), there is an .ini file in which difficulty of monsters in lairs and nodes can be adjusted.
If one does not like certain rebalancing - for example nodes are much weaker - purpose being to make them more accessible and hence used (especially by AI), there is an .ini file in which difficulty of monsters in lairs and nodes can be adjusted.