Posted July 21, 2018
Originally posted by the devs on the Steam forums, I thought it'd be good to have here too for those who don't want to deal with Steam.
https://steamcommunity.com/app/837610/discussions/0/1709564118760885048/
Hi everyone,
We've made some small improvements/alterations to the game to enable things that weren't possible in the original version, so I thought I'd list these below, in case you were interested. ;)
• The left stick can now be used to maintain your balance on chains, as well as the right stick. This means that you can keep your playing postion more easily. ,particularly on mouse/keyboard controls in the default setup.
• In menus with scrolling panels you can advance a full page by using the A/D on the keyboard or left/right on the controller’s directional buttons. The same can also be accomplished using Q/E on the keyboard or the LB/RB buttons (bumpers) on the controller.
• By default, the game locks enemy animations to 30fps (many former console games do this.)
If you wish to unlock the frame rate for animation you can change the value of the ‘UnlockAnimations=0’ line within the ‘MarySkelter.ini’ file (this is found in the root of the game directory.)
Changing the ‘0’ to a ’1’ will unlock the frame rate animations and returning the value to ‘0’ locks it again.
We have left this locked by default as about 10 of the over 100 enemies in the game have minor animation issues when the framerate is unlocked and we are unable to resolve this issue as it's a hangover from the original art assets.
We wanted to add the ability to unlock the framerate to those who prefer it while not inconveniencing those who are happy with the regular fps for animation with these few quirky frames.
After consulting with the beta testers we decided adding the line to the ini was the best solution all round
So there you go. I hope these tweaks help improve the experience. Thanks for reading. :)
https://steamcommunity.com/app/837610/discussions/0/1709564118760885048/
Hi everyone,
We've made some small improvements/alterations to the game to enable things that weren't possible in the original version, so I thought I'd list these below, in case you were interested. ;)
• The left stick can now be used to maintain your balance on chains, as well as the right stick. This means that you can keep your playing postion more easily. ,particularly on mouse/keyboard controls in the default setup.
• In menus with scrolling panels you can advance a full page by using the A/D on the keyboard or left/right on the controller’s directional buttons. The same can also be accomplished using Q/E on the keyboard or the LB/RB buttons (bumpers) on the controller.
• By default, the game locks enemy animations to 30fps (many former console games do this.)
If you wish to unlock the frame rate for animation you can change the value of the ‘UnlockAnimations=0’ line within the ‘MarySkelter.ini’ file (this is found in the root of the game directory.)
Changing the ‘0’ to a ’1’ will unlock the frame rate animations and returning the value to ‘0’ locks it again.
We have left this locked by default as about 10 of the over 100 enemies in the game have minor animation issues when the framerate is unlocked and we are unable to resolve this issue as it's a hangover from the original art assets.
We wanted to add the ability to unlock the framerate to those who prefer it while not inconveniencing those who are happy with the regular fps for animation with these few quirky frames.
After consulting with the beta testers we decided adding the line to the ini was the best solution all round
So there you go. I hope these tweaks help improve the experience. Thanks for reading. :)