Posted April 19, 2016
Hullo,
Today we have a small update which addresses some early game balance issues, a few bugs and a couple of small usability features.
Changes:
- Crew will perform at-sea repairs on the ship whilst out of combat. Repairing damaged sections back to a percentage of their full strength over time. The amount repaired depends on difficulty level: 10% on Hard, 30% on Normal and 50% on Easy of its max structural integrity. This repair also happens immediately on docking, so don’t worry about waiting outside the port to get free repairs before docking.
- Added a character aim sensitivity slider
- Mouse wheel now controls sharpshooter zoom level
- Temporarily hostile ships (friendlies who you have attacked!) will show as orange instead of red
- Added UI to the world information screen to show when there are pages that can be turned.
- Ship Upgrades can be cancelled for a 100% refund (as long as you haven’t left the refit screen)
- Ship upgrades now give a 50% refund when removed (at any other time)
- Gather cargo quests will now give you a sensible price for your cargo (significantly better than just selling them in your current port)
- Hunt and assassinate quests will give a reward more proportionate to the size of ship encountered.
- Courier quests now give a less painfully difficult enemy for early missions.
- Race quests are no longer quite so lucrative.
- Sailing out of the map bounds now has an informative message.
- Pressing ‘L’ will allow you to holster/draw your gun.
- Repeating Handgun reload time increased
- Added an indicator as to camera direction on the minimap
Bugs and fixes:
- Fixed a bug causing a load game hang in some situations
- First mate will no longer sneakily switch from oars to sailing whilst the captain uses the spyglass.
- Fixed some issues with Lost Treasure of Neue Emskrank quest
- Fixed an bug preventing AI from using the hatches on empire ships
- Fixed a navigation bug which caused crew to get stuck inside walls of Greatships
- Added a failsafe timeout for overwhelming boarding victories that wouldn’t end
- Fixed a bug where two AI ships boarding would never end
- Fixed a bug which caused the sails to clip incorrectly
- Fixed camera positions on Wolfship
- Behemoth will no longer follow you to the ends of the earth (aww, such devotion)
- Sea monsters no longer heal themselves whilst diving in some situations
- Searching and finding nothing no longer takes up the whole screen
- Fixed a bug which caused the captain and first mate to stand waist-deep inside the deck.
- AI no longer fires its guns at sinking targets
- Fixed a bug which caused the captain’s weapon to disappear.
- Fixed some issues with the Raiders of Erengrad quest
- Fixed some issues with the Advisor to the Empire quest
- Fixed a bug where trade ships could spawn on top of you after leaving Erengrad in the tutorial
- Objective markers are no longer so crazily huge when seen through the sniper’s scope
- Audio compression changed for dialogue files to improve initial loading speed
- Improved performance of terrain streaming
- Performance improvements for ship smoke
- Fixed some issues with the Fog of War quest
- Fixed an issue which caused the wave physics and display to go out of sync
Enjoy!
Today we have a small update which addresses some early game balance issues, a few bugs and a couple of small usability features.
Changes:
- Crew will perform at-sea repairs on the ship whilst out of combat. Repairing damaged sections back to a percentage of their full strength over time. The amount repaired depends on difficulty level: 10% on Hard, 30% on Normal and 50% on Easy of its max structural integrity. This repair also happens immediately on docking, so don’t worry about waiting outside the port to get free repairs before docking.
- Added a character aim sensitivity slider
- Mouse wheel now controls sharpshooter zoom level
- Temporarily hostile ships (friendlies who you have attacked!) will show as orange instead of red
- Added UI to the world information screen to show when there are pages that can be turned.
- Ship Upgrades can be cancelled for a 100% refund (as long as you haven’t left the refit screen)
- Ship upgrades now give a 50% refund when removed (at any other time)
- Gather cargo quests will now give you a sensible price for your cargo (significantly better than just selling them in your current port)
- Hunt and assassinate quests will give a reward more proportionate to the size of ship encountered.
- Courier quests now give a less painfully difficult enemy for early missions.
- Race quests are no longer quite so lucrative.
- Sailing out of the map bounds now has an informative message.
- Pressing ‘L’ will allow you to holster/draw your gun.
- Repeating Handgun reload time increased
- Added an indicator as to camera direction on the minimap
Bugs and fixes:
- Fixed a bug causing a load game hang in some situations
- First mate will no longer sneakily switch from oars to sailing whilst the captain uses the spyglass.
- Fixed some issues with Lost Treasure of Neue Emskrank quest
- Fixed an bug preventing AI from using the hatches on empire ships
- Fixed a navigation bug which caused crew to get stuck inside walls of Greatships
- Added a failsafe timeout for overwhelming boarding victories that wouldn’t end
- Fixed a bug where two AI ships boarding would never end
- Fixed a bug which caused the sails to clip incorrectly
- Fixed camera positions on Wolfship
- Behemoth will no longer follow you to the ends of the earth (aww, such devotion)
- Sea monsters no longer heal themselves whilst diving in some situations
- Searching and finding nothing no longer takes up the whole screen
- Fixed a bug which caused the captain and first mate to stand waist-deep inside the deck.
- AI no longer fires its guns at sinking targets
- Fixed a bug which caused the captain’s weapon to disappear.
- Fixed some issues with the Raiders of Erengrad quest
- Fixed some issues with the Advisor to the Empire quest
- Fixed a bug where trade ships could spawn on top of you after leaving Erengrad in the tutorial
- Objective markers are no longer so crazily huge when seen through the sniper’s scope
- Audio compression changed for dialogue files to improve initial loading speed
- Improved performance of terrain streaming
- Performance improvements for ship smoke
- Fixed some issues with the Fog of War quest
- Fixed an issue which caused the wave physics and display to go out of sync
Enjoy!
Post edited April 20, 2016 by evilfraser