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Pledge your allegiance!

Bretonnian and Empire campaign starts! Begin your life as a newly conscripted captain in the Bretonnian or Empire navy. A trickier start than the regular independent game, you'll be commanding either a Buccaneer or a Wargalley.

As a member of your faction's navy you'll be able to capture sea zones and even ports for your home nation, though all your actions will have diplomatic consequences - attack ships from a neutral nation and a war is likely. You'll also have to keep an eye out for relations breaking down depites your actions - a hostile nation suddenly declaring war as you sail through their waters.

Joining the navy has other benefits, you can hire military crew members who are a little bit tougher than the regular crew, and with enough loyalty built up with your faction you'll be able to hire elite units such as Sergeants of the Empire and Knights of the Realm.

Elite units come with a special trait (or sometimes several) which make them significantly more powerful than normal crew, but they're not cheap. Bretonnians can also hire Knights of the Realm who gain new traits as they level up, becoming especially powerful at high levels.

You can also hire captains for any spare ships you buy or capture - build your own fleet for an invasion.

Independent captains can also get in on the naval action - if you can build up enough loyalty with a faction they'll offer to let you join their navy. This comes with all the benefits and downsides above. If you choose you can try leading the Wastelanders to glory r perhaps pledge allegiance to the Pirate Princes of Sartosa.

Beware if you choose to betray the faction you have joined, attacking your own faction's ports, hurting allies of your own faction or just destroying your favour with your own faction by attacking your fellow navy ships will lead to a banishment - you'll forever be hostile to that faction.

Finally, it wouldn't be right to join the navy without flying the correct flags - the sailmaker's shop has now opened at the shipwright's office.

Full list of changes:

- Added Bretonnian start
- Added Imperial Start
- Added military mission to join faction navy (requires high loyalty)
- Added faction diplomacy effects for player when belonging to a faction navy.
- Added capturing of ports for human factions (if joined a navy)
- Added military and elite troops for hire from military screen
- Added knight specific crew tree for Bretonnian Knight elite crew
- Added shipless captains to hire for spare ships in military screen
- Added sailmaker's shop to shipyard (can change sail design, and if member of faction use the navy sail designs)
- Added new missions for faction members
- Faction diplomacy messages shown on main screen for navy faction
- Turning in bounties now gives a small bonus to loyalty (previously only gave favour)
- Joining a faction gives additional discount on ships/refits/repairs
- Feedback messages now appear on map screen
- Boarding a bane tower mid-challenge should be less weird
- Improved fog when in tactical view
- Flag preview fixed on custom battle
- Adjusted tactical viewpoint on bane tower
- Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view
- Hellrammer sail will show correct design
- Added helmeted option for Chaos Lord
- Fixed randomising fleets in custom battle spending too much on upgrades
- Hellslicer AI improved
- Improved Greatship combat AI
- Fixed bug where captured quest ships could vanish
- Removed weird music source near Sitges
- Bridge at bordeleaux is now solid
- Added translation text for 1.2 update for german/french/hungarian
- Crew bonus can now go up to 150% efficiency for cannons, oars, sailing
- Healthbars now show skulls on powerful/elite troops
- High level enemy AI ships have a chance of spawning elite crew
- AI Fleets now give up chasing a ship if it gets captured
- Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are


To get this update you'll need to switch to the Beta channel in your GOG galaxy client.

Open up GOG galaxy and click on Man O' War: Corsair.

Click "More>" next to Play and choose "Configure"

Change the Beta Channels selector to ON.
Choose "Public Beta" from the Channel dropdown.

Your game will now patch to the latest beta update.
Post edited November 06, 2017 by evilfraser
Just pushed a small update that fixes an issue people had with their captains spontaneously dying... all casks of warpstone-infused rum have now been taken off of sale and recalled by the manufacturer.

- Fixed bug where a player piloting certain captured quest ships would die shortly after entering port.
thank you for a patch.2 new campaign very good.Thank you.
This is now live for everyone with the following additions:

Update 1.3.1:
- Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
- Added ability to transfer flyer between ships
- Can now buy/sell spears for crew
- Dismissing a wizard will leave them in the port to be re-hired
- Fixed bugs with warehoused ships, flyers and wizards
- Added Loyalty to the captain detail screen
- Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
- Fixed a bug which caused ordered flyers to continue to attack surrendered ships
- Adjusted docking at Tilean ports
- Elite crew can no longer have negative traits when hiring (can still gain injury traits)
- Military crew now only lists elite crew
- Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
- Fixed a bug with dismissed crew reapparing on the ship
- Fixed a bug with crew not correctly being assigned from the military screen
- Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
- Adjusted Naval Defence quest to prevent 0 reward
- Adjusted fleet-based quests
- Fixed a bug preventing the player fleet capturing empty zones.
- On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
Patch 1.3.2:
- Fixed a bug which caused captured ships to block a docking area
- Fixed a bug with transferring to a captured ship in some situations locked the captain on the loading screen.
Patch 1.3.3:
- Gamepad can now select crew and captains on military building screen
- Ships defeated in boarding will be properly counted for the naval defence mission
- Allied ships no longer provoke aggression from AI ships with accidental fire (the player ship still does!)
- Adjusted fleet spawning for higher point value fleets, fewer ships but stronger
- Regions no longer lose control unless they are under attack
- Fixed a bug with captured trade ships losing cargo
- Captured ships can no longer be sent to a port they were stolen from
- Can no longer hire a captain from the faction a ship was stolen from to pilot it.
- Captured ship aggression is cleared on capture, prevents nearby allies destroying captured ships.
- Stolen downgrade icon is now 127% more piratical.
high rated
Patch 1.3.4:
- Updated translations for German, French, Spanish and Hungarian
- Regions under attack made more obvious
- Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally)
- Added diplomatic status info to fleets when selected on map
- Quest icons stay toggled off on saving/loading
- Ex-crew on shore leave now appear first in the tavern
- Captured ports no longer spawn Guard ships of the wrong faction
- Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town.
- Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern.
- Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded).
- Individual ship upgrades now sell for the same as the gold increase provided to a sold ship
- Heal spell cures unconscious crew
- Port defences will always be of the correct faction on loading.
- Fixed Monte Castillo's towers not saving their state properly
- Fixed newlines on end of translations causing buttons to scale strangely
Many many thanks for continuing improving upon this game, correcting bugs and balancing things!

Especially because you are not letting GOG fall behind, respecting your customer in an equal way!

Keep up the good work and Best Wishes!
high rated
Update 1.3.5:
- New Captain model for Khorne Campaign
- Adjusted campaign to slow down excessively strong AI factions
- Landlocked ships delivered by the ruinus powers to in-land lakes will now be re-delivered closer to the main fleet
- Fixed issues with NPC captains joining your crew
- Increased the boarding bonus for allied player ships
- Made the Sea Witch a bit tougher (Don't give up your day job)
- Navies no longer pursue you quite so doggedly if you're friendly to the faction.
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evilfraser: Update 1.3.5:
- New Captain model for Khorne Campaign
- Adjusted campaign to slow down excessively strong AI factions
- Landlocked ships delivered by the ruinus powers to in-land lakes will now be re-delivered closer to the main fleet
- Fixed issues with NPC captains joining your crew
- Increased the boarding bonus for allied player ships
- Made the Sea Witch a bit tougher (Don't give up your day job)
- Navies no longer pursue you quite so doggedly if you're friendly to the faction.
Hi!

I wanted to reinstall the game but it seems the offline installer is still 1.34. It would be awesome if you could update it to 1.35!

Thanks and keep up the good work ;)
avatar
evilfraser: Update 1.3.5:
- New Captain model for Khorne Campaign
- Adjusted campaign to slow down excessively strong AI factions
- Landlocked ships delivered by the ruinus powers to in-land lakes will now be re-delivered closer to the main fleet
- Fixed issues with NPC captains joining your crew
- Increased the boarding bonus for allied player ships
- Made the Sea Witch a bit tougher (Don't give up your day job)
- Navies no longer pursue you quite so doggedly if you're friendly to the faction.
avatar
wcdeadpool: Hi!

I wanted to reinstall the game but it seems the offline installer is still 1.34. It would be awesome if you could update it to 1.35!

Thanks and keep up the good work ;)
That's fixed :) Sorry about that!
Thanks a lot :)