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Hi everyone,

We just added a new installer that updates Magicmaker to version 1.0.5, here are the full patch notes:

FEATURES:

Added 5 new materials:
*Artichoke:
**On Spells: Spells have a chance to critically hit, dealing triple damage!
**On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off.
*Extract of Monday:
**On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.
**On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below!
*Green Belt:
**On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.
**On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.
*One-Sided Coin:
**On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.
**On Robes: Charges a shield that grants immunity to negative status effects.
*Quiver:
**On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used.
**On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
*A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
*Added New Game+ Mode
**New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.
**New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks
Acquiring new unlocks increases the number of materials available in spells
**Monster health and damage increases as you progress further into New Game+
**New Game+ is followed by New Game++ and New Game+++. Same rules apply.
**Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
*Each zone has a new rare, large monster:
**Forest Zone: Golem
**Castle Zone: Haunted Statue
**Desert Zone: Antlion
**Cavern Zone: Yeti
**Temple Zone: Phantom Mask
*Inventory can now be sorted by material icon color


GAMEPLAY CHANGES:

*Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.
*Minion damage has increased dependency on spellpower
*The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.
*Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.
*Doll minions have higher movement speed, can attack multiple times, and last longer.
*Robot minions last even longer and can attack many times.
*Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.
*Reduced the dodge chance on Rift Crystal robes
*Dodge chance on stacking Rift Crystals on robe now capped at 50%
*Cauldrons in the castle now destroy ghosts effectively at higher difficulties
*Rock, Crystal Ball, and Rift Crystal's robe visual effects have been improved
*Fixed certain Castle Zone levels spawning gems in unreachable areas
*Fixed several cases of Forest Zone levels spawning gems out of reach
*Adjusted level generation in the Desert Zone to have fewer contiguous areas underground
*Gems can now spawn above ground in the Desert Zone
*The cursor trail effect now properly scales with different cursor sizes
*Cobra miniboss enemy is now immune to knockback effects
*Soul Contract spells now always consume at least 1 HP
*Adjusted the volume on several SFX
*"POWER HIT" and "RESIST" now only appear once per half-second per enemy
*The final boss is now immune to knockback effects
*Several enemies have been given better names (MOUTH_CORE is not a name)
*Improved level name VFX

BUG FIXES:

*Turrets now comply with Illusion Dust robes
*Fixed a crash caused by going to the tutorial after a cavern level
*Fixed an issue where the title music wouldn't play when returning to the title screen
*Fixed a bug where Illusion Dust robes would cause the controller cursor to reposition
*Fixed some cases of the Desert Boss digging too deeply into the ground
*Fixed a bug where treasure chests would contain stuff they shouldn't
*Fixed a bug where Ninja Sword + Owlbear Trap would cause traps to persist longer than intended
*Cavern Boss's particles no longer persist longer than intended
*Desert Boss's wings now properly fall when defeated
*Fixed an issue where the player would violently distort when moving at high speeds
*Damage text size no longer scales infinitely
*Adjusted the finale sequence to eliminate cases where the player would lose materials (they return to your inventory)

UNDER THE HOOD:

*Optimized level portals
*Optimized castle flying books
*Improved performance of Caustic Ichor's visual effects

Thanks and have a good one!
The game cant be finished now due to a bug at the ending :(
avatar
Hetman: Hi everyone,

We just added a new installer that updates Magicmaker to version 1.0.5, here are the full patch notes:

FEATURES:

Added 5 new materials:
*Artichoke:
**On Spells: Spells have a chance to critically hit, dealing triple damage!
**On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off.
*Extract of Monday:
**On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.
**On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below!
*Green Belt:
**On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.
**On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.
*One-Sided Coin:
**On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.
**On Robes: Charges a shield that grants immunity to negative status effects.
*Quiver:
**On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used.
**On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
*A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
*Added New Game+ Mode
**New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.
**New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks
Acquiring new unlocks increases the number of materials available in spells
**Monster health and damage increases as you progress further into New Game+
**New Game+ is followed by New Game++ and New Game+++. Same rules apply.
**Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
*Each zone has a new rare, large monster:
**Forest Zone: Golem
**Castle Zone: Haunted Statue
**Desert Zone: Antlion
**Cavern Zone: Yeti
**Temple Zone: Phantom Mask
*Inventory can now be sorted by material icon color

GAMEPLAY CHANGES:

*Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.
*Minion damage has increased dependency on spellpower
*The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.
*Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.
*Doll minions have higher movement speed, can attack multiple times, and last longer.
*Robot minions last even longer and can attack many times.
*Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.
*Reduced the dodge chance on Rift Crystal robes
*Dodge chance on stacking Rift Crystals on robe now capped at 50%
*Cauldrons in the castle now destroy ghosts effectively at higher difficulties
*Rock, Crystal Ball, and Rift Crystal's robe visual effects have been improved
*Fixed certain Castle Zone levels spawning gems in unreachable areas
*Fixed several cases of Forest Zone levels spawning gems out of reach
*Adjusted level generation in the Desert Zone to have fewer contiguous areas underground
*Gems can now spawn above ground in the Desert Zone
*The cursor trail effect now properly scales with different cursor sizes
*Cobra miniboss enemy is now immune to knockback effects
*Soul Contract spells now always consume at least 1 HP
*Adjusted the volume on several SFX
*"POWER HIT" and "RESIST" now only appear once per half-second per enemy
*The final boss is now immune to knockback effects
*Several enemies have been given better names (MOUTH_CORE is not a name)
*Improved level name VFX

BUG FIXES:

*Turrets now comply with Illusion Dust robes
*Fixed a crash caused by going to the tutorial after a cavern level
*Fixed an issue where the title music wouldn't play when returning to the title screen
*Fixed a bug where Illusion Dust robes would cause the controller cursor to reposition
*Fixed some cases of the Desert Boss digging too deeply into the ground
*Fixed a bug where treasure chests would contain stuff they shouldn't
*Fixed a bug where Ninja Sword + Owlbear Trap would cause traps to persist longer than intended
*Cavern Boss's particles no longer persist longer than intended
*Desert Boss's wings now properly fall when defeated
*Fixed an issue where the player would violently distort when moving at high speeds
*Damage text size no longer scales infinitely
*Adjusted the finale sequence to eliminate cases where the player would lose materials (they return to your inventory)

UNDER THE HOOD:

*Optimized level portals
*Optimized castle flying books
*Improved performance of Caustic Ichor's visual effects

Thanks and have a good one!
Thanks for the changelog; but since the notification system doesn't work very well i suggest you post a link to this to this unoficial thread : http://www.gog.com/forum/general/the_what_did_just_update_thread

this is where Judas , post all notifcations about games updates

thanks for your understanding :)
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Ryusenshu: The game cant be finished now due to a bug at the ending :(
did you start a new game? I haven't seen this problem on the Steam forums, maybe that will fix it.
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Ryusenshu: The game cant be finished now due to a bug at the ending :(
The installer has been re-updated to include this fix.

Sorry for the inconvenience.
avatar
Ryusenshu: The game cant be finished now due to a bug at the ending :(
avatar
Laddo_D: The installer has been re-updated to include this fix.

Sorry for the inconvenience.
Ah thats nice, thanks :)