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high rated
Magicmaker 1.0.7 /GOG-10 Changelog:

GAMEPLAY CHANGES:

- Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion
- BUG FIXES:
- Fixed several typos
- Harpy Feather spells now damage enemies flung into walls properly
- Fixed a machine-specific crash on the final boss
- Fixed an issue where you could teleport into a quest vault in the temple
- The final boss now properly scales into New Game+
- Adjusted Magic Boomerang tooltip
- Disabled Ninja Sword on Robe's ability to dash during cutscenes
- Recipe delete prompt will now inform you which recipe you are removing
- Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe
- Ice Gargoyles now properly animate on low graphic settings
- Keys no longer get stuck deciding between two locks an equal distance from the key
- Adjusted buff stacking behavior
- Menus now display properly on smaller resolutions
- Fixed a crash related to Magic Boomerang's robe effect
- Fixed an issue that would cause endless cutscenes in the desert zone
- Players can no longer escape the tutorial, seriously, for real this time.
- Lasers now properly interact with objects during the final boss fight
- Charming ice no longer causes graphical issues
- Ghosts and Ice Gargoyles now play nice with stealth effects
- Giant Snowball's collision now more accurately reflects its appearence
- Treasure chests are now guaranteed to spawn in missions that require them
- Lasers now play nice with map illumination and vacuum cleaner spells
- Effects that require the player to stand still now work more consistently when standing on one-way platforms

UNDER THE HOOD:
- Improved performance of laser and light-affecting spells and effects
high rated
Changelog for update 1.0.8 / GOG-11 (added 17.09.2015):

GAMEPLAY CHANGES:
- Improved the effectiveness of several materials:
- Bouncy Ball spells: increased starting bounces by 1
- Caustic Ichor spells: adjusted values to scale more strongly with spellpower
- Explosive Powder robes: Death delay normalized to 3 seconds at all ranks
- Fire Crystal spells: increased burn damage spellpower ratio
- Fire Crystal robes: increased burn damage
- Harpy Feather spells: wall collision damage increased
- Miniature Sun robes: increased burn damage
- Quiver spells: increased starting arrows by 1
- Philosopher Stone spells: reduced mana cost penalty
- Shade Spirit spells: increased control buildup spellpower ratio
- Sticky Slime robes: greatly increased wall-walking timer
- Tonna Bricks spells: increased spellpower boost effect
- Middle-mouse click can now be bound in the keybinds menu
- You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!)
- Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10

BUG FIXES:
- Fixed an issue where New Game+ availability would sometimes not activate
- Optic Lens + Extract of Monday now properly combine in spells
- Fixed an exploit where Illusion Dust robe clones would cast more spells than intended
- Fixed a bug where some reward chests would not unlock despite all level gems being collected
- Fixed an issue where the player could get stuck out of bounds
- Fixed several typos
- Updated loading screen tips
high rated
Changelog for update 1.0.9 / GOG-12 (Windows) (added 18 December 2015):

GAMEPLAY CHANGES:
- Added left-handed mouse options
- Giant Cobra miniboss is now completely immune to knockback
- Turret Flowers are now affected by knockback
- Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively

BUG FIXES:
- Re-added Windows XP support
- Actually fixed the green crystal chest bug this time
- Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime.
- Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND"
- Fixed a bug where Fairy Wing laser spells were doing less damage than intended
- Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge
- Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls
- Fixed an issue where spell names would become miscolored through renaming
- Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission
- Adjusted spacing issues in the UI options menu
- Fixed a music loop stutter in the associates difficulty Desert Zone
- Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out
- Fixed a bug where the screen would occasionally just go all white during the finale sequence
- Fixed a bug where rock lasers would sometimes make the screen go all white
high rated
Changelog for update 1.0.9b / GOG-13 (Windows) (added 21 December 2015):

- Fixed wrong dll file
high rated
Changelog for update 1.0.9c / GOG-14 (Windows) (added 23 December 2015):

- Fixed a bug that wiped all progress when attempting to advance to new game plus
Post edited April 11, 2016 by PaterAlf
high rated
Changelog for update 1.0.10 / GOG-15 (Windows) (added 11 April 2016):

FEATURES:
- Added screen shake intensity options
- Expanded level seed diagnostic information on pause menu

BUG FIXES:
- Fixed an issue with lock keys getting stuck and/or not working in the final level
high rated
Changelog for update 1.0.11b / GOG-16 (Windows) (added 22 August 2016):

GAMEPLAY CHANGES:
- Adjusted material tooltips for clarity and consistency
- One-Sided Coin's explosion radius now scales with material grade and multiple copies of it.
- One-Sided Coin's explosion damage now scales stronger with spellpower
- Added options to adjust screen shake
- When loading recipes containing an unavailable material grade, the next highest available grade will be slotted
Added secrets

BUG FIXES:
- Fixed a bug where Explosive Powder laser spells were doing 10x their intended damage
- Fixed an issue where the Forest Boss's Pollen Laser would scale into negative values in NG+
- Magic Boomerang robe effect will no longer knock back objects that are intended to be knockback immune
- Fixed an issue that caused the Final Boss to despawn if knocked off screen
- Bazel's Hourglass of Regret no longer warps the player through anti-teleport walls
- Fixed a crash caused by charming goblin wizards using Illusion Dust
- Fixed a bug where Extract of Monday's robe effect's damage was being multiplied in the Super Murderfest challenge
- Fixed a crash on WINE on OS X
- Fixed a typo in the Halloween Quest

FEATURES:
- Added screen shake intensity options
- Expanded level seed reporting
high rated
Changelog for update 1.0.12 / GOG-17 (Windows) (added 26 October 2016):

GAMEPLAY CHANGES:
- Target Dummies can now be raised to 100,000 health in New Game+
- Crystal Ball spells have updated behavior for multi-hit effects- the projectile will choose a new homing target each time it hits an enemy.
- Adjusted how knockback is processed, preventing the rapid accumulation of gravity-related momentum
- Adjusted the spread pattern of Illusion Dust projectiles
- Necrom-nomicon minion HP and damage is now calculated on projectile expiration instead of on-cast, allowing them to benefit from Chaos Butterfly and Extract of Monday materials properly
- You can no longer finish the tutorial on New Game+ mode without collecting all your equipment
- Goblin wizards are no longer immune to knockback
- Improved clarity of some material tooltips

BUG FIXES:
- Illusion Dust no longer stacks into negative damage or spellpower values in New Game+
- Fixed a bug where Owlbear Trap/Siren Seafoam/Chaos Butterfly/Tonna Brick spells would have a life of their own and move in illogical ways
- Fixed a bug where Illusion Dust robe projectiles could sometimes damage the player
- Disabled the = debug key (it made a bunch of numbers appear)
- Fixed a bug where goblin wizards would have some materials incorrectly set on the Goblin Revolution challenge
- Fixed a bug where the gem ghost could get knocked out of the level bounds in the castle, preventing it from being collectable
- Fixed a rare crash in the final battle
- Fixed a bug where Fairy Wing/Optic Lens spells would hit an incorrect number of times.
- Fixed a typo in the Halloween Quest
high rated
Changelog for patch 1.0.13 / GOG-18 (Windows) (added 07 December 2016):

GAMEPLAY CHANGES:

- You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level)
- Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target.
- Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+
- Agitated bees stay around for less time in New Game+, but deal more damage.
- Leaf piles now have health

BUG FIXES:

- Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge
- Salamanders now take knockback damage
- The title screen now displays on extremely large resolutions
- Fixed additional typos and adjusted some quest text. There are now absolutely no spelling errors at all within the entire game. Every single word of every line of text is spelled correctly.
Post edited December 07, 2016 by DeMignon
high rated
Changelog for patch 1.0.14 / GOG-19 (Windows) (added 07 March 2017):

GAMEPLAY CHANGES:

- Increased drop rate of alchemy components (essences and stones)
- Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate (causing stones to appear less often)
- Training dummies now display your damage per second (DPS) after receiving damage
- Added a stone dummy to the training area. It is knockback immune.
- Siren's Seafoam projectiles now begin oscillating upwards regardless of the direction they are fired (left vs right)
- Siren's Seafoam lasers now undulate in a wave pattern instead of being a static shape
- Adjusted tooltips to clarify their effects on spellpower.
- Adjusted particle effects on the Pranksgiving Cornucopia artifact
- Added some more loading screen tips
- Allowed the player to modify their spells if they die to the final boss
- Adjusted tutorial text to better explain spellpower and clarify controls

BUG FIXES:

- Fixed an issue that caused keys to vanish
- Significantly improved the performance of wind gusts in the Forest Zone
- Fixed a bug where Crystal Ball-Diamond-Laser spells would only hit once
- Fixed a bug that caused Trick Bullet-Turret spells to deal less damage than intended
- Fixed an interaction with Trick Bullet and Diamond that would cause projectiles to double hit an enemy
- Fixed a bug where very large Diamond Lasers would hit more times than intended on targets very close together
- Fixed a bug where Crystal Ball-Diamond-Laser spells would repeatedly hit the same target
- Fixed a bug where the turret robe would occasionally not appear or attack
- Arrow drops from Quiver spells no longer prevent treasure room portals from opening
- Fixed several instances of incompletable levels, especially in the forest
- Fixed a rare bug that would cause floating standing stones in the forest
- Fixed an issue where fire wisps and salamanders would get stuck in a corner of the desert sandpit trap room
- Significantly reduced instances of giant snowball enemies vibrating violently in tiny corridors
- Removed a phantom hitbox on the Desert Boss
- Fixed several typos.
Post edited March 07, 2017 by DeMignon
high rated
Changelog for Patch 1.0.15 (added 31 August 2017):

GAMEPLAY CHANGES:
- Bosses have been adjusted to make fighting them more challenging and interactive. The most noticeable change is significantly reduced idle times inbetween attacks, and an increases in the damage that some bosses' secondary attacks deal. These changes primarily affect New Game+ difficulty, and less so on the first playthrough.

BUG FIXES:
- Fixed a bug where the player could escape from the training course without all of the required items
- Tweaked one of the finale maps so that the portal doesn't clip through the ceiling
- Fixed an issue where a faint colored box appeared around the forest boss seed core
- Fixed a freeze caused by lighting wisps on fire
- Fixed a bug where cauldrons would not spawn in the castle during goblin revolution
- Fixed a bug where fairy enemies may still appear during goblin revolution in the forest
- You can no longer pause during the ending sequence
- Fixed a bug where the background during the final battle would display incorrectly on wide resolutions
- Fixed a bug where goblin wizards with necrom-nomicon didn't spawn minions
- Fixed an issue where the quest line in the level portal menu wasn't centering properly
- Fixed a bug where enemies would not be properly destroyed in the finale
- Fixed a bug where the player wasn't silenced when they entered certain portals
- Fixed a bug where activating the boss room of the temple, then going to a shrine and staying there, would result in a bunch of temple boss warning effects going off constantly
- Fixed a bug where left over vfx from the previous level would show up on the title screen
- Grammatical fixes on a handful of tooltips


Changelog for Patch 1.0.15b (added 01 September 2017):

- Fixes bugs related to New Game+
Post edited September 01, 2017 by HypersomniacLive
high rated
Changelog for Patch 1.0.16 (added 17 May 2018):

- The alchemy menu’s material description now describes effects based off the shape of your first spell slot (laser or projectile)
- Fixed an oversight that would allow the player get permanently stuck in the tutorial by setting their wand to an enchantment and exiting the game before the tutorial was completed
- Fixed a graphical issue that would cause the background to flicker on some hardware configurations