Posted February 09, 2019
I know that it's too early to ask about a possible sequel when the first game has just been released. But do you have any plans, ideas? Well, some surely - just the possibility to save progress at the end shows this. (Something, by the way, unfortunately missing from "Heroine's Quest", which I consider perhaps even the best adventure-RPG, even when the contender pool is admittedly not so large.) I also encourage other players to express their ideas should they have any. Communication with game developers is harder nowadays... well, you DO include an e-mail and DO respond, but some game dvelopers don't, thinking that Facebook Messenger can be used instead and not imagining that people who don't have Facebook accounts really exist...
A few ideas:
1. More class-specific differences in solutions and subquests. It disappointed me a little that, apart from the sidequest, the difference between classes is usually superficial...
2. Shall D'arc visit another Mages' Tower, of course the halls devoted to different elements should look different that in Iginor. ;)
3. That this could be the future after our own is something I already have suspected in case of "Quest for Infamy" (some modern-ish details - for example, tunnels used by the thieves resemble contemporary metro networks... as if, pretty much like in your game, some global disaster had happened and civilisation went back to a medieval-like period), in the case of "Mage's Initiation" it's officially confirmed - perhaps include some subplot about suddenly stumbling upon some remains of the Old World during a quest?
I quite enjoy such "culture clashes". Such a motif reminds me of the 90s adventure game "Inherit the Earth" and also a short AGS game called "Patchwork", by Ivan Ulyanov (more known as portraitist for other developers' games). (I's about a scientist testing a teleportation device and a girl in alternate universe trying to summon and banish a small demon for her magic class - and the energy from these two processes gets mixed up. A nice and funny game, although really short, which greatly limits its replay value.)
But then, a friend of mine even laughs at how I constantly say that this or that situation reminds me of some book, or sometimes movie, or game... Much les often do I say that something in a book reminds me of a "real-life" situation, as if texts of culture* were the more important reality for me...
*I'm not sure if this term is used in English... basically, texts of culture are all cultural works, not just those which are textual in the common meaning of this word - games, films, paintings, musical works are texts of culture as well.
A few ideas:
1. More class-specific differences in solutions and subquests. It disappointed me a little that, apart from the sidequest, the difference between classes is usually superficial...
2. Shall D'arc visit another Mages' Tower, of course the halls devoted to different elements should look different that in Iginor. ;)
3. That this could be the future after our own is something I already have suspected in case of "Quest for Infamy" (some modern-ish details - for example, tunnels used by the thieves resemble contemporary metro networks... as if, pretty much like in your game, some global disaster had happened and civilisation went back to a medieval-like period), in the case of "Mage's Initiation" it's officially confirmed - perhaps include some subplot about suddenly stumbling upon some remains of the Old World during a quest?
I quite enjoy such "culture clashes". Such a motif reminds me of the 90s adventure game "Inherit the Earth" and also a short AGS game called "Patchwork", by Ivan Ulyanov (more known as portraitist for other developers' games). (I's about a scientist testing a teleportation device and a girl in alternate universe trying to summon and banish a small demon for her magic class - and the energy from these two processes gets mixed up. A nice and funny game, although really short, which greatly limits its replay value.)
But then, a friend of mine even laughs at how I constantly say that this or that situation reminds me of some book, or sometimes movie, or game... Much les often do I say that something in a book reminds me of a "real-life" situation, as if texts of culture* were the more important reality for me...
*I'm not sure if this term is used in English... basically, texts of culture are all cultural works, not just those which are textual in the common meaning of this word - games, films, paintings, musical works are texts of culture as well.