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I started the game earlier today. I'm in the forest with goblins and spiders. Upon entering the screen I experienced a brief combat section. After defeating my foes I noticed the player cannot move. The character is stuck in the middle of the screen and cannot walk anywhere. I left the game running and finished a few more fights. Several times I picked up the spoils, though without actually moving from the center of the screen.

Not sure if relevant: the player is standing on top of a rock.
This question / problem has been solved by HimalayaStudiosimage
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zyga.239: I started the game earlier today. I'm in the forest with goblins and spiders. Upon entering the screen I experienced a brief combat section. After defeating my foes I noticed the player cannot move. The character is stuck in the middle of the screen and cannot walk anywhere. I left the game running and finished a few more fights. Several times I picked up the spoils, though without actually moving from the center of the screen.

Not sure if relevant: the player is standing on top of a rock.
Try pressing CTRL+P to bring up the text parser and type .unstuck (including the dot at the start), then press Enter. This should make it so you can walk again. Sometimes characters can get nudged onto non-walkable zones. It's a quirk of the Adventure Game Studio (AGS) engine that we use. So, I implemented an in-game debug method to overcome it, should it happen (which is rare) You may have to type it a few times, but usually it works on the first attempt.
I had this same problem... thanks man!

You made this in AGS?!! wtf... what pros.. that is one ancient and outdated engine. Is ti even in development anymore? Did you do stuff to it or just use the raw thing.. this must be one have mod for AGS!!
Haha thanks! But the AGS engine is still in active development. It's getting new features and refinements all the time. The only thing really holding it back is that it still runs in the ancient allegero4 library. But there are also steps in motion to refactor the code and make it use the latest allegro version or SDL2. That'll probably take quite some time, though!