Changelog for Patch 2.01 Electrocution Update (added 01 February 2019):
Electric Features
* The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster.
* Batteries, wood generators, treadmill generators, wires.
* Tesla coils to electrocute your enemies.
* Alarm and Presence sensors (to activate/deactivate alarm).
* Lightning rod (to get electricity from thunder and protect your mansion)
* Mobile phone jammer. Don't let your victim call for help!
* Electric door (closed when powered by electricity).
* Some furniture now need electricity. Candles need to be lit by your minion.
* Reduce the cost of things that need electricity.
New Minion
* Succubus: Sucks the life out of your enemies.
Customisations:
* Custom map: configure a map to your will.
* Difficulty level: normal, hard very hard, so you can play casual, or scream all the way.
Environment
* You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters!
* Dead monsters leave a grave behind.
Improvements
* Better sounds: more than 100 new sound FX.
* Click on an item in the inventory to select it and focus on it (finding weapon).
* Improved sound spatialization.
* Be able to reorder the crafting queue.
* Be able to configure your minion IA (Aggressive, Defend, Neutral)
* Be able to change sleep and feed priorities (in the Task manager)
* Double click on the monster list, make the camera follow him.
* Display zone covered by lights.
* Reduce game size (-80 mo download size).
Bug fixes
* Bug: Achievement: killing a hero not counted correctly.ACHIEVEMENT_KILL_HEROES_LEVEL1
* Bug: Event give brain doesn’t come back.
* Bug: music volume not 0 when restart game.
* Bug: hypnotized people should still be able to be attacked by minions
* Bug: skeleton turrets shoot at victims even when a wall is blocking line of sight.
* Bug: dogs seem to be ignoring the fire hydrant.
* Bug: if you have 2 rows of minion portraits, their portraits will cover the popup notifications on the screen.
* Bug: if you have enough minions to scroll down in the job board, the lowest minion is difficult to see coz they're covered by the menu graphics.
* Bug: heroes seem to have stopped spawning when I reached high suspicion. it says villagers are aware of my murderous activities! but no angry village mob is showing up, no heroes are showing up either.
* Bug: Activate. dr. frankenstein just humps the targeted minion but nothing happens.
* Bug: Remove the Evilium in gold storage containers.
* Bug: hypnotized minions (ie: hypnotized by the vampire in vacation event) are taken out of the roster, but you can hire them again to stop the hypnosis, although they give everyone else the saw a minion die loyalty debuff.
* Bug: I'm still not getting the kill virgin last bonus, I only get a reward for kill them when alone bonus.
* Bug: When a monster is blocked (surrounded by walls), other monsters stop working.
* Bug: Lamps light the room even when not yet plug to electricity done
* Bug: AutoSave doesn’t seem to work (need to test it in standalone build).
* Bug: Detector switch needs to be white when not built (configure gamespritecolor) - When the alarm is not built, the flag should not be displayed.
* Bug: Fog of war setting loaded at the wrong time.
* Bug: Fix treadmill display bug.
* Bug: Fix maintain craft stop after a load.
* Bug: Build several object Energy on each other.
* Bug: Fix when resource to craft are not accessible.
* Bug: Victim saw the minions through the wall or closed door
* Bug: Victims are scared because there is no light
* Bug: Phone jammer active even when not powered,
* Bug: Moving rotating wall, erasing wall build preview.
* Bug: Remove afraid no light on door map cell.
* Bug: Fix light for candle or after some loading.
* Bug: Electric door bug, when in front of a victim door.
* Bug: Victims could see twice a trap from other room and get stuck.
* Bug: Dog barking sound doesn't stop.
* Bug: Bug TV bad cooldown