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high rated
Changelog for Patch 1.02 (added 22 May 2018):

Here are the bugs/issues we have started fixing with the current first emergency patch:

* Save bugs (30% fixed)
* Load bugs (30%fixed)
* Trees growing on floor (fixed)
* Minions stopping working when some rooms are completely closed
* Adding/improving hotkeys
* Proofreading the English version (done)
* Virgin detector (done)
* Rotating walls (done)
high rated
Changelog for Patch 1.03 (added 27 May 2018):

* Save/load (60% fixed)
* Vampire burning indoor
* 0HP forest creatures
* 0HP victims
* 0HP heroes
* Virus event limited
* Sitting on inactivated table bug
* Chemistry bench display bug
* Victims not scared of spikes
* Workbench subpriority save
* Vampire hypnosis not working
* Invisible superior bed
* Crypt problem with advanced clown (clown still has no power, to be fixed)
high rated
1.04 - 12/06/2018

Save/Load bugs: 90% fixed
Monster not using the table
All monsters idle when 1 room is fully enclosed
1 head appearing in 3 fridge items slot, blocking monster for working
Victims escaping without entering a room that has no other door
Victim not entering when fancy door is replaced by regular door
After loading victims group don't follow the leader and are stuck
Victims stuck in the doorframe between room (when low frame rate)
Victims becoming transparent when scared + starving after load
Victims using hidden door when first room only has hidden door and entry door
Removing lamp after a load = victims act as if light still here (not scared)

We also started balancing the advanced furnitures that require metal (metal, plates, cogs) following your feedbacks.
Thx a lot !!!!!!
Thank you so much for the changelog. Looking forward to get this game after another patch or two ;)
high rated
Changelog for Patch 1.05 (added 27 July 2018):

* Dear fellow Villains,
* the electricity is not yet ready, but we made a lot of bug fixes and some improvement based on your feedback :)
* So we thought it would be nice to release it before the next content update.

Improvement:
* Buttons to demolish/cancel action (with shortcut).
* Autosave limit the quantity and frequency.
* Add [select all] button.
* Increase gold storage capacity from 500 to 700 Increase Wood normal/evil capacity from 600 to 800.
* Every monster can get a weapon and to compensate psychopath cooldown for weapon is divided in half.
* Esc key bring the setting menu.
* Button to start/stop tasks (Fight/working mod) on individual monster.
* New event manager (virus events shouldn't be close).
* Post office closing during the night (your minion won't bring letter and cross a victim path).
* Clown reworks (don't scare victims).

Bug fixes:
* Victims enter map with bleeding status.
* Victims appears at the bottom left corner after a load.
* Victims not arriving after load.
* Day counter blocked after a load.
* Some mobs respawn after a load.
* Monsters don't bring letters to storage.
* A Push trap placed next to a rotatable wall trap will not push the human when he passed the rotatable wall.
* Mad scientist Achievement unlocks retro compatibility old save.
* Spam email counter is displayed in reverse.
* Rat of the event mystical chest fight each other.
* Dogs can use phones.
* Victims get costume cook after a load.
* Time /day stops increasing.
* Dog increase suspicion when they leave the map.
* Esc key bug on fight skill points distribution screen.
* Hypnotize victim don't phone and are not scared.
* Minion's face doesn't change after recruiting it.
* Music change when food merchants.
* Body part going through walls (and may scare victims).
* Weapons added back to the enemy after a load.
* Hero doesn't drop weapons.
* Victim sometimes sees minions through the walls.
* Can't attack when the target is on a bed.
* Poison of the gaz master doesn't work on victims.
* Merchant sound on arrival can't be heard from far.
* Feedback messages when victims are scared overlay when there is more than one.
high rated
Changelog for Patch 2.01 Electrocution Update (added 01 February 2019):

Electric Features
* The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster.
* Batteries, wood generators, treadmill generators, wires.
* Tesla coils to electrocute your enemies.
* Alarm and Presence sensors (to activate/deactivate alarm).
* Lightning rod (to get electricity from thunder and protect your mansion)
* Mobile phone jammer. Don't let your victim call for help!
* Electric door (closed when powered by electricity).
* Some furniture now need electricity. Candles need to be lit by your minion.
* Reduce the cost of things that need electricity.

New Minion
* Succubus: Sucks the life out of your enemies.

Customisations:
* Custom map: configure a map to your will.
* Difficulty level: normal, hard very hard, so you can play casual, or scream all the way.

Environment
* You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters!
* Dead monsters leave a grave behind.

Improvements
* Better sounds: more than 100 new sound FX.
* Click on an item in the inventory to select it and focus on it (finding weapon).
* Improved sound spatialization.
* Be able to reorder the crafting queue.
* Be able to configure your minion IA (Aggressive, Defend, Neutral)
* Be able to change sleep and feed priorities (in the Task manager)
* Double click on the monster list, make the camera follow him.
* Display zone covered by lights.
* Reduce game size (-80 mo download size).

Bug fixes
* Bug: Achievement: killing a hero not counted correctly.ACHIEVEMENT_KILL_HEROES_LEVEL1
* Bug: Event give brain doesn’t come back.
* Bug: music volume not 0 when restart game.
* Bug: hypnotized people should still be able to be attacked by minions
* Bug: skeleton turrets shoot at victims even when a wall is blocking line of sight.
* Bug: dogs seem to be ignoring the fire hydrant.
* Bug: if you have 2 rows of minion portraits, their portraits will cover the popup notifications on the screen.
* Bug: if you have enough minions to scroll down in the job board, the lowest minion is difficult to see coz they're covered by the menu graphics.
* Bug: heroes seem to have stopped spawning when I reached high suspicion. it says villagers are aware of my murderous activities! but no angry village mob is showing up, no heroes are showing up either.
* Bug: Activate. dr. frankenstein just humps the targeted minion but nothing happens.
* Bug: Remove the Evilium in gold storage containers.
* Bug: hypnotized minions (ie: hypnotized by the vampire in vacation event) are taken out of the roster, but you can hire them again to stop the hypnosis, although they give everyone else the saw a minion die loyalty debuff.
* Bug: I'm still not getting the kill virgin last bonus, I only get a reward for kill them when alone bonus.
* Bug: When a monster is blocked (surrounded by walls), other monsters stop working.
* Bug: Lamps light the room even when not yet plug to electricity done
* Bug: AutoSave doesn’t seem to work (need to test it in standalone build).
* Bug: Detector switch needs to be white when not built (configure gamespritecolor) - When the alarm is not built, the flag should not be displayed.
* Bug: Fog of war setting loaded at the wrong time.
* Bug: Fix treadmill display bug.
* Bug: Fix maintain craft stop after a load.
* Bug: Build several object Energy on each other.
* Bug: Fix when resource to craft are not accessible.
* Bug: Victim saw the minions through the wall or closed door
* Bug: Victims are scared because there is no light
* Bug: Phone jammer active even when not powered,
* Bug: Moving rotating wall, erasing wall build preview.
* Bug: Remove afraid no light on door map cell.
* Bug: Fix light for candle or after some loading.
* Bug: Electric door bug, when in front of a victim door.
* Bug: Victims could see twice a trap from other room and get stuck.
* Bug: Dog barking sound doesn't stop.
* Bug: Bug TV bad cooldown