Posted July 12, 2024
v0.91.72 Patch Notes - Other Adventurer Parties, More Features
====================
Improved adventure mode:
Other adventurer parties appear in adventure worlds (no interaction with player for now)
Wandering neutral animals
World map/mini-map context menu:
- Pause travel
- Resume travel
- Travel here
- Travel to marked site
- Travel to nearest site
- Travel to known site
- Travel alert distance
- Maximum travel days display
- Mark site
- Unmark site
- Clear marked sites
- Number of marked site menu items
- Number of known site menu items
- Character Stats (C)
- Locate to player party (H)
Mini-map Options:
- Show/hide in each scene (N)
- Enlarge/Reduce
- Maximize (Tab or M)
- Show Icons
- Icon Size
More world map party display options:
- Show Portraits
- Show All Members
- Show Border
- Show Threat Icon
- Show Idle Animation
Optimized item types and quantity sold in towns (including equipment and materials)
Optimized town quests related encounter generation
Optimized town quest: Big Cleaning
Supply Shortage/Procurement excludes items sold in current town
Reduced number of equipment of Procurement
Fixed: excessive duplications of town quest destinations
Optimized world generation
Optimized save/load speed
Optimized mini-map
Optimized path display
Optimized adventurer parties/monsters display on world map
Optimized monsters wandering/resting strategy
Confirm when encountering monsters (can off)
FOV follow when auto-travel
No longer reduce FOV at night
Removed useless world scene settings menu items
Show quest tracks in each scene
Continue last adventure on startup (v2)
Fixed: only enter from top left corner of city
Fixed: road cost bug
Fixed: spawn in sea
Fixed: time lapses in non-world map scenes causes crash
Fixed: world refresh may cause dungeon bugs
Fixed: dungeons not recovering correctly after load game
Fixed: failed boss battle causes banker quest bug
Fixed: can't continue adventure mode v2 game in main menu
Fixed: adventure mode v1 mini-map size bug
Ranger:
New Feat: Combat Style Grandmaster
At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again.
If he selected archery at 2nd level, he is treated as having the Rain of Arrows feat, even if he does not have the normal prerequisites for that feat.
If the ranger selected two-weapon combat at 2nd level, he is treated as having the Perfect Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Adjusted HR Favored Enemy: +1 extra damage bonus per 5 levels
Fixed: druid/ranger total effective druid level bug
Others:
Increased character level cap: 10~200, and unlimited levels
Optimized experience points and level-up curve (existing characters' EXP will be corrected, level will not be affected)
Fixed: batch level-up may cause character level to exceed level cap
Optimized loot
Optimized/added some crafting recipes:
- Metal Ingots
- Grindstones
- Ammunition
- Composite Bow
- Magic Guided Crossbow
Reduced item selling price: 20% -> 10%
Players initially carry some lockpicks
Optimized quick start party
Optimized border scrolling speed
Fixed: sometimes use wrong skill user
Other minor optimizations and fixes
Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
====================
Improved adventure mode:
Other adventurer parties appear in adventure worlds (no interaction with player for now)
Wandering neutral animals
World map/mini-map context menu:
- Pause travel
- Resume travel
- Travel here
- Travel to marked site
- Travel to nearest site
- Travel to known site
- Travel alert distance
- Maximum travel days display
- Mark site
- Unmark site
- Clear marked sites
- Number of marked site menu items
- Number of known site menu items
- Character Stats (C)
- Locate to player party (H)
Mini-map Options:
- Show/hide in each scene (N)
- Enlarge/Reduce
- Maximize (Tab or M)
- Show Icons
- Icon Size
More world map party display options:
- Show Portraits
- Show All Members
- Show Border
- Show Threat Icon
- Show Idle Animation
Optimized item types and quantity sold in towns (including equipment and materials)
Optimized town quests related encounter generation
Optimized town quest: Big Cleaning
Supply Shortage/Procurement excludes items sold in current town
Reduced number of equipment of Procurement
Fixed: excessive duplications of town quest destinations
Optimized world generation
Optimized save/load speed
Optimized mini-map
Optimized path display
Optimized adventurer parties/monsters display on world map
Optimized monsters wandering/resting strategy
Confirm when encountering monsters (can off)
FOV follow when auto-travel
No longer reduce FOV at night
Removed useless world scene settings menu items
Show quest tracks in each scene
Continue last adventure on startup (v2)
Fixed: only enter from top left corner of city
Fixed: road cost bug
Fixed: spawn in sea
Fixed: time lapses in non-world map scenes causes crash
Fixed: world refresh may cause dungeon bugs
Fixed: dungeons not recovering correctly after load game
Fixed: failed boss battle causes banker quest bug
Fixed: can't continue adventure mode v2 game in main menu
Fixed: adventure mode v1 mini-map size bug
Ranger:
New Feat: Combat Style Grandmaster
At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again.
If he selected archery at 2nd level, he is treated as having the Rain of Arrows feat, even if he does not have the normal prerequisites for that feat.
If the ranger selected two-weapon combat at 2nd level, he is treated as having the Perfect Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Adjusted HR Favored Enemy: +1 extra damage bonus per 5 levels
Fixed: druid/ranger total effective druid level bug
Others:
Increased character level cap: 10~200, and unlimited levels
Optimized experience points and level-up curve (existing characters' EXP will be corrected, level will not be affected)
Fixed: batch level-up may cause character level to exceed level cap
Optimized loot
Optimized/added some crafting recipes:
- Metal Ingots
- Grindstones
- Ammunition
- Composite Bow
- Magic Guided Crossbow
Reduced item selling price: 20% -> 10%
Players initially carry some lockpicks
Optimized quick start party
Optimized border scrolling speed
Fixed: sometimes use wrong skill user
Other minor optimizations and fixes
Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).