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v0.91.38 Patch Notes
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New Class: Paladin

Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. The paladin can also direct this power to help others, healing their wounds or curing diseases. Finally, the paladin can use this power to detect and destroy evil.

Major Class Features:

Smite Evil
A paladin may attempt to smite evil with melee attacks.

She adds her Cha bonus to her attack roll and deals 1 extra point of damage per level.

Uses per day: 1 + level / 5.

Lay on Hands
A paladin with a Cha bonus can heal wounds (her own or those of others) by touch.

Healing points per day: level x Cha bonus. The healing can be divided among several uses.

This ability can also be used to strike undead: after a successful melee touch attack (doesn’t provoke AOs), the paladin can spend the points to deal damage to the undead.

Detect Evil
A paladin can sense the presence of evil.

Divine Grace
Gains a bonus equal to Cha bonus on all saving throws.

Divine Health
Gains immunity to all diseases, including supernatural and magical diseases.

Aura of Courage
A paladin is immune to fear. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

This ability functions only while the paladin is conscious.

Spells
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells.


New Pre-builds:
Paladin - Blade of Order, Hammer of Judgment
(Old preset characters can be updated by clicking Reset button at the bottom right)
(Adventurers with new builds in Adventure mode)

New Optional House Rules:
Increase initial uses per day of Rage: 1 -> 3
Increase initial uses per week of Quivering Palm: 1 -> 3
Add level x (Wis bonus / 2) to healing points per day of Wholeness of Body
Increase initial uses per day of Smite Evil: 1 -> 5
Add Cha bonus to healing points per day of Lay on Hands
(+2 modifications of House Rules for old saves)

Added classifications for special abilities of Rogue/Barbarian/Monk:
Spell-Like Ability
Supernatural Ability
Extraordinary Ability

Added secret roll hint for "Situation unknown" when Listen fails
Optimized animation effect of Wholeness of Body
Optimized descriptions of some feats/abilities
Optimized some French & Japanese text
Fixed: Boars and other creatures can Deflect Arrows and even throw them back
Fixed: Character Info UI -> Level Up -> Cancel -> Switch weapons or change equipment -> Crash


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.


v0.91.38更新内容
===============
新职业:圣武士

圣武士是拥有神圣力量的战士,致力于对抗邪恶,驱散亡灵,医疗他人或治疗疾病。同时,在神圣力量庇佑下,圣武士不受疾病侵扰,还能自我医疗,面对危险也勇敢无惧!

主要职业特性:

破邪斩
圣武士近战攻击邪恶生物时可进行破邪斩:命中检定加上魅力加值,伤害+1点/每级。

每日使用次数:1 + 等级 / 5。

圣疗
拥有魅力加值的圣武士可通过接触治疗伤口(自己或他人的)。

每日治疗点数:等级 x 魅力加值,可分多次使用。

圣疗也可用来打击不死生物:做一次近战接触攻击(不会触发借机攻击),成功后消耗点数对目标造成伤害。

侦测邪恶
圣武士能感觉到邪恶的存在。

神恩
所有豁免检定加上魅力加值。

神佑
免疫所有疾病,包括超自然或魔法疾病。

勇气灵光
免疫恐惧,周围10尺内的同伴对抗恐惧时豁免检定+4士气加值。

此能力仅在角色神志清醒时有效。

法术
4级开始,圣武士能施展少量神术。


新预设构筑:
圣武士 - 秩序之刃,审判之锤
(旧预设角色可通过点击右下重置按钮更新)
(冒险模式可招募使用新构筑的冒险者)

新可选房规:
提高狂暴每日使用次数初始值:1 -> 3
提高渗透劲每周使用次数:1 -> 3
混元体每日治疗点数额外加上等级 x (感知加值 / 2)
提高破邪斩每日使用次数初始值:1 -> 5
圣疗每日治疗点数额外加上魅力值
(旧档房规修改次数+2)

游荡者/野蛮人/武僧的特殊能力设置分类:
类法术能力
超自然能力
特异能力

聆听失败时的“情况不明”添加暗骰提示
优化混元体动画效果
优化部分专长和能力描述
优化部分法语/日语文本
修正:野猪等生物能抓取飞箭甚至会掷回
修正:角色信息界面 -> 升级 -> 取消 -> 切换武器或改变装备 -> 崩溃


注:当您遇到bug时,请将您的存档(游戏目录\saves)打包发送至 support@lowmagicage.com 。对除错有极大帮助。
Thanks. I was going to say that Smite Evil was very underwhelming an ability at 1 + level divided by five uses per DAY. That's almost not an ability at all.

But I see where House Rules you can change that.

Looks great. I don't really play Paladin, but it seems to always be on my list of top one's I want too when I am making a new character.
yippee!
Last patch killed my game in Galaxy, it can't finish installing.
EDIT: It's okay, I had to eraze all but the saves, launch CCleaner, and reinstall, all is good now.
Post edited March 22, 2021 by ERISS
is there some town\ temple that has a better chance of finding a pally npc to hire?

update: after walking around the map checking every town 3 times without finding any pally I had to edit my party to make 1 instead
Post edited March 25, 2021 by ussnorway