Posted September 07, 2020
high rated
v0.91.31 Patch Notes
====================
New Class - Sorcerer
Familiars
A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent.
A familiar serves as a companion and servant. Different familiars grant different special abilities to its master -
- Toad: Master gains +3 hit points initially and +1 additional hit point for each level beyond 3
- Rat: Master gains a +2 bonus on Fortitude saves
- Weasel: Master gains a +2 bonus on Reflex saves
- Snake: Master gains a +3 bonus on Bluff checks
- Bat: Master gains a +3 bonus on Listen checks
- Owl: Master gains a +3 bonus on Search checks
- Woodpecker: Master gains a +3 bonus on Woodcutter checks
- Armadillo: Master gains a +3 bonus on Miner checks
A character with more than one class that grants a familiar may have only one familiar at a time.
Added familiars to wizard class
Wizards in old games obtain corresponding familiars automatically
Others
Adjusted Magic Guided Crossbow: May use spellcasting ability instead of Dex on ranged attack rolls
Reduced and randomized uses of monster spells and other abilities
New house rule option: When calculate ability bonus spell slots, limit maximum effective ability score to 50 (uncheck: no limit)
Auto fill spell slots after level up
Removed +5 Resistance to Spells of caster classes
Added spell level in spell description
Optimized description of caster classes
Optimized level up UI
Adjusted hotkey of Prepare Spells: s -> p (to avoid conflicts with hotkey of world map scroll)
Fixed: Custom/retrained characters have no default prepared spells
Fixed: Some values in character panel not updated after loading game
Fixed: Adventure resource text sometimes overlapped
Fixed: Cannot use hotkeys to close dialogs in Arena
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
====================
New Class - Sorcerer
Familiars
A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent.
A familiar serves as a companion and servant. Different familiars grant different special abilities to its master -
- Toad: Master gains +3 hit points initially and +1 additional hit point for each level beyond 3
- Rat: Master gains a +2 bonus on Fortitude saves
- Weasel: Master gains a +2 bonus on Reflex saves
- Snake: Master gains a +3 bonus on Bluff checks
- Bat: Master gains a +3 bonus on Listen checks
- Owl: Master gains a +3 bonus on Search checks
- Woodpecker: Master gains a +3 bonus on Woodcutter checks
- Armadillo: Master gains a +3 bonus on Miner checks
A character with more than one class that grants a familiar may have only one familiar at a time.
Added familiars to wizard class
Wizards in old games obtain corresponding familiars automatically
Others
Adjusted Magic Guided Crossbow: May use spellcasting ability instead of Dex on ranged attack rolls
Reduced and randomized uses of monster spells and other abilities
New house rule option: When calculate ability bonus spell slots, limit maximum effective ability score to 50 (uncheck: no limit)
Auto fill spell slots after level up
Removed +5 Resistance to Spells of caster classes
Added spell level in spell description
Optimized description of caster classes
Optimized level up UI
Adjusted hotkey of Prepare Spells: s -> p (to avoid conflicts with hotkey of world map scroll)
Fixed: Custom/retrained characters have no default prepared spells
Fixed: Some values in character panel not updated after loading game
Fixed: Adventure resource text sometimes overlapped
Fixed: Cannot use hotkeys to close dialogs in Arena
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.