Posted January 31, 2023
1.5
Patch Notes
Community-Requested Fixes and Improvements
Added different in-game cursor styles (can be found under Settings)
Added the option to switch sorting orders under the Formation menu
Adjusted battle balance for Ch. 27
Added in-battle events with choices that can impact battle balance
Enabled skipping of in-battle dialogue events
Fixed the issue where Eden could be unavailable in the Formation menu, preventing the battle from starting
Improved visibility of the visual effects marking interactable items in the camp (such as tomes)
Made improvements to optional battles
Added more enemies you may encounter in the monster hunt type optional battles
Adjusted the objectives and completion conditions for some of the optional battle quests
Made improvements to the ending
Added an epilogue to the happy ending
Added character epilogues in the credits
Bug Fixes
Addressed the continuity issue in the quest dialogue for recruiting one of the recruitable units in Ch. 18
Fixed the animation issues during rapport conversation with Robere
Fixed the camera issues that occurred during camp interactions (issues with character locations, camera perspectives, character gazes, etc.)
Fixed the issue where Albrecht’s starting class was set to Commoner
Fixed the issue where key input for skipping/speeding up animation did not work, if the turn ended as you opened a treasure chest in battle
Fixed the issue where the cursor would be placed in the corner of the screen, if you navigated the battlefield right after resuming a battle
Fixed the issue where the effect of Marchelle’s passive skill, “Warmhearted”, was not being applied
Fixed the issue where there was an odd visual effect showing in the Formation screen for Ch. 13 optional battle
Fixed the issue where you would skip directly to camp, if you mashed the A button on the controller in the battle victory screen
Fixed the issue where your unit showed disproportionately small when ramming gates
Fixed the issue where, if you selected Balastar (in a certain state) in Ch. 27 battle as target for Divine Blow skill, the skill’s area of effect displayed incorrectly
Fixed the issue where, when playing on Maniac Mode, characters who suffered “permanent death” did not show their rapport endings
Other Changes and Improvements
Added a tutorial for when you receive prestige rewards, about using the Village Reward item to get its contents
Added the Help menu to the list of menus that display when you press Esc during combat
Added the option to show/hide Aides in the Formation UI
Added UI to indicate saving is in progress when saving mid-battle
Improved categorization of characters under the Rapport UI
Improved controls for camera zoom-in/-out
Improved the Battling Bosses tutorial text
Improved the camera panning speed in camp and in grid view during battle
Improved the sorting order for items under the camp’s Gift Items UI
Improved the visual effects for the Ice Wall skill
Reduced the time it takes to start/end interaction dialogues
Patch Notes
Community-Requested Fixes and Improvements
Added different in-game cursor styles (can be found under Settings)
Added the option to switch sorting orders under the Formation menu
Adjusted battle balance for Ch. 27
Added in-battle events with choices that can impact battle balance
Enabled skipping of in-battle dialogue events
Fixed the issue where Eden could be unavailable in the Formation menu, preventing the battle from starting
Improved visibility of the visual effects marking interactable items in the camp (such as tomes)
Made improvements to optional battles
Added more enemies you may encounter in the monster hunt type optional battles
Adjusted the objectives and completion conditions for some of the optional battle quests
Made improvements to the ending
Added an epilogue to the happy ending
Added character epilogues in the credits
Bug Fixes
Addressed the continuity issue in the quest dialogue for recruiting one of the recruitable units in Ch. 18
Fixed the animation issues during rapport conversation with Robere
Fixed the camera issues that occurred during camp interactions (issues with character locations, camera perspectives, character gazes, etc.)
Fixed the issue where Albrecht’s starting class was set to Commoner
Fixed the issue where key input for skipping/speeding up animation did not work, if the turn ended as you opened a treasure chest in battle
Fixed the issue where the cursor would be placed in the corner of the screen, if you navigated the battlefield right after resuming a battle
Fixed the issue where the effect of Marchelle’s passive skill, “Warmhearted”, was not being applied
Fixed the issue where there was an odd visual effect showing in the Formation screen for Ch. 13 optional battle
Fixed the issue where you would skip directly to camp, if you mashed the A button on the controller in the battle victory screen
Fixed the issue where your unit showed disproportionately small when ramming gates
Fixed the issue where, if you selected Balastar (in a certain state) in Ch. 27 battle as target for Divine Blow skill, the skill’s area of effect displayed incorrectly
Fixed the issue where, when playing on Maniac Mode, characters who suffered “permanent death” did not show their rapport endings
Other Changes and Improvements
Added a tutorial for when you receive prestige rewards, about using the Village Reward item to get its contents
Added the Help menu to the list of menus that display when you press Esc during combat
Added the option to show/hide Aides in the Formation UI
Added UI to indicate saving is in progress when saving mid-battle
Improved categorization of characters under the Rapport UI
Improved controls for camera zoom-in/-out
Improved the Battling Bosses tutorial text
Improved the camera panning speed in camp and in grid view during battle
Improved the sorting order for items under the camp’s Gift Items UI
Improved the visual effects for the Ice Wall skill
Reduced the time it takes to start/end interaction dialogues