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Lord, Money in this game is tough. When I arbitrage a cursed hound tooth to get an extra 100 bucks. That's tough. (Dead person-- 8 hours sleep for 38 coins; fixed by the priestess for 75 to 100; and sell tooth for 250.) And I don't know how you can do the game w/o a Thief. Lock picking is expensive. I had a couple chests left and no more bad guys in a maze--- I broke open the chest rather then possibly use a bunch of lock picks. Curing my people was cheaper.

And is the shop keeper the only guy selling Shuikens?
Best Advise I've read: Put one into Shurikens each turn.
Biggest Fib Told by the developers: Characters become less effective with loss of blood and/or increase in wounds. (They become very effective.)
Probably a late post now, but this is a great guide I found -

http://steamcommunity.com/sharedfiles/filedetails/?id=343637903

In short, clerics become incredible later on for healing than Paladins. Thieves should be put in the front row due to their evasiveness and should go with the god in the beginning that gives them more, then eventually become Katana wielding with the skill "quick strike" and their shurikens. Thieves also lighten the level up skill load considerably for your main character.

Your main character can be in the back with bows and "envenomed strike" when he gets it. Bards become awesome.

Anyway, the guide is great, I went with the first party recommendation (though I really want to use mages) -

Front row - Thief, Paladin, Soldier
Back row - Explorer, Bard, Cleric
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kmh12177: Probably a late post now, but this is a great guide I found -

http://steamcommunity.com/sharedfiles/filedetails/?id=343637903

In short, clerics become incredible later on for healing than Paladins. Thieves should be put in the front row due to their evasiveness and should go with the god in the beginning that gives them more, then eventually become Katana wielding with the skill "quick strike" and their shurikens. Thieves also lighten the level up skill load considerably for your main character.

Your main character can be in the back with bows and "envenomed strike" when he gets it. Bards become awesome.

Anyway, the guide is great, I went with the first party recommendation (though I really want to use mages) -

Front row - Thief, Paladin, Soldier
Back row - Explorer, Bard, Cleric
Reply. I found the Thief recommendation on the Steam site and it's a good recommendation. I ended with T-E-S
and Arcane S-C-M. I put a lot of hit points in Explorer and Soldier as they are punching bags every go around. Unfortunately, I have had to stop for a while with only two temples left. Work. But I have and will again enjoy the game.
Three things: I go through the Blue Stuff at an incredible rate. Powerful spells but they cost. I ended up having my Cleric doing Divine Prayer and Mage Absorb Energy as soon as I feel the battle won to keep from sucking down all the Blue Goo.
Also the Game has a Venezuelan Inflation Rate
Finally, I have to wait to 100 Points for Explorer's Special Chain (forget the name) to give skill points to the entire party. But three "I need money" requests at 20 points per pays for a trainer. They have to rethink the cost of things in the game.

Thanks for the info on the Thief.