Posted August 13, 2015
When it comes to spending Gaulen's skill points, here is how the math works out.
I am going to consider two main builds: Long-Term (LT) and Short-Term (ST). The difference is that Long-Term maxes out Knowledge of Herbs (KH) and Learning (L); the Short-Term build ignores those skills.
The skills I consider essential are $WEAPON (W), Knowledge of Terrain(KT), and Envenomed Strike (ES). LT adds the other skills I mentioned to the list.
It is assumed that no skill books are found.
For Short-Term, it looks like this:
Level 2: W (2SP), +2SP (2)
Level 3: W (2), KT (2), 0 (2)
Level 4-9: W (2). KT (1), +1 (8)
Level 10: W (2), KT (1), ES (3), -2 (6)
Level 11-19: W (2), KT (1), ES (2), -1 (-3)
Level 20-30: W (2), KT (1), +3 (6)
In other words, for the Short-Term build, you need 3 extra skill points to have the important skills maxed out as soon as possible. This is easy to get (and any extra can be spent on other useful skills, like Perception, Mercantalism, Immunity or thief skills.
For Long-Term, it looks like this:
Level 2: W (2) KH (1) +1 (1)
Level 3: W (2) KT (2) KH (1) -1 (0)
Level 4-7: W 2 KT 1 KH 1 0 (0)
Level 8: W 2 KT 1 KH 1 L 3 -3 (-3)
Level 9: W 2 KT 1 KH 1 L 2 -2 (-5)
Level 10: W 2 KT 1 KH 1 L 2 ES 3 -5 (-10)
Level 11-19: W 2 KT 1 KH 1 L 2 ES 2 -4 (-46)
Level 20-30: W 2 KT 1 KH 1 L 2 -2 (-68)
Level 31-32: KT 1 L 2 +1 (-67)
As you can see, for the Long-Term build, you need 68 extra points to max the important skills. This is *not* easy to get, especially on Hardcore (where skill points are more expensive) without the Talisman. Even on Normal with the Talisman, I don't see this happening unless you deliberately delay leveling up to get more Talisman energy, and doing so delays the aquisition of Learning (costing you EXP in the long run).
I am going to consider two main builds: Long-Term (LT) and Short-Term (ST). The difference is that Long-Term maxes out Knowledge of Herbs (KH) and Learning (L); the Short-Term build ignores those skills.
The skills I consider essential are $WEAPON (W), Knowledge of Terrain(KT), and Envenomed Strike (ES). LT adds the other skills I mentioned to the list.
It is assumed that no skill books are found.
For Short-Term, it looks like this:
Level 2: W (2SP), +2SP (2)
Level 3: W (2), KT (2), 0 (2)
Level 4-9: W (2). KT (1), +1 (8)
Level 10: W (2), KT (1), ES (3), -2 (6)
Level 11-19: W (2), KT (1), ES (2), -1 (-3)
Level 20-30: W (2), KT (1), +3 (6)
In other words, for the Short-Term build, you need 3 extra skill points to have the important skills maxed out as soon as possible. This is easy to get (and any extra can be spent on other useful skills, like Perception, Mercantalism, Immunity or thief skills.
For Long-Term, it looks like this:
Level 2: W (2) KH (1) +1 (1)
Level 3: W (2) KT (2) KH (1) -1 (0)
Level 4-7: W 2 KT 1 KH 1 0 (0)
Level 8: W 2 KT 1 KH 1 L 3 -3 (-3)
Level 9: W 2 KT 1 KH 1 L 2 -2 (-5)
Level 10: W 2 KT 1 KH 1 L 2 ES 3 -5 (-10)
Level 11-19: W 2 KT 1 KH 1 L 2 ES 2 -4 (-46)
Level 20-30: W 2 KT 1 KH 1 L 2 -2 (-68)
Level 31-32: KT 1 L 2 +1 (-67)
As you can see, for the Long-Term build, you need 68 extra points to max the important skills. This is *not* easy to get, especially on Hardcore (where skill points are more expensive) without the Talisman. Even on Normal with the Talisman, I don't see this happening unless you deliberately delay leveling up to get more Talisman energy, and doing so delays the aquisition of Learning (costing you EXP in the long run).
Post edited August 13, 2015 by dtgreene