Posted February 10, 2015
I'm really enjoying this game so far; good job, devs! :) While I understand that the danger zones make walking back and forth more interesting (especially if you're weak for the area but want to get through it or explore it), it becomes tedious when you're ready to clear the zone and get the experience bonus.
Currently the game rewards you for mindlessly walking back and forth waiting for a random encounter, which provides no gameplay value. Instead, I'd recommend giving the player the option to go on offense and attack the next random enemy party, without waiting or walking.
That way I can both be scared of random encounters the first time I enter a tough danger zone, but not have to aimlessly wander around when I'm ready to clear the zone.
Currently the game rewards you for mindlessly walking back and forth waiting for a random encounter, which provides no gameplay value. Instead, I'd recommend giving the player the option to go on offense and attack the next random enemy party, without waiting or walking.
That way I can both be scared of random encounters the first time I enter a tough danger zone, but not have to aimlessly wander around when I'm ready to clear the zone.