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When I run the game on Linux, the audio is really messed up, it sounds like the audio is cutting out several times a second.

I noticed the game uses openal, so I tested some other games using the same library and they are fine. Is anyone else experiencing this or have any ideas on how to fix?
I'm not having the issue, but I've seen that the game bundles its own openal library. Maybe you can resolve the problem by using the system's libopenal instead of the bundled one (by starting the Loop_Hero binary directly, instead of using run.sh)?
Thanks for the suggestion. I've tried with both the bundled libopenal and my system openal-1.21.0. One difference from other systems may be that I'm using alsa directly.