Posted March 06, 2021
high rated
08.05.2022 - Loop Hero v 1.154
• Added settings option: "Gamepad Mode".
If you turn it off, the game will stop looking for a connected gamepad.
For some users, the constant search for a gamepad prevented them from playing normally (in particular on Linux).
The option can also be switched at any time with the F8 key.
07.10.2021 - Loop Hero v 1.105 If you turn it off, the game will stop looking for a connected gamepad.
For some users, the constant search for a gamepad prevented them from playing normally (in particular on Linux).
The option can also be switched at any time with the F8 key.
• Added 4 languages - Italian, Dutch, Turkish and Canadian French
• Fixed the game crashing when opening the save menu window
• Fixed the game crashing after deleting the current save and then immediately starting new game in that save
• Fixed the ratwolves not spawning sometimes
• The game now cannot save when the hero is dead
• Count's Land's healing information is now displayed correctly
• Fixed the posteffects shader turning off spontaneously
• Fixed the fps drop at the first tile on the loop
• Small fixes
09.07.2021 - Loop Hero v 1.102 • Fixed the game crashing when opening the save menu window
• Fixed the game crashing after deleting the current save and then immediately starting new game in that save
• Fixed the ratwolves not spawning sometimes
• The game now cannot save when the hero is dead
• Count's Land's healing information is now displayed correctly
• Fixed the posteffects shader turning off spontaneously
• Fixed the fps drop at the first tile on the loop
• Small fixes
• The "Witch hut" tile is reworked, now each one decreases max amount of potions by 1
• The game no longer freezes when opening the menu with ESC
• English sturdy stool description is now on english instead of french
• Minor fixes
25.06.2021 - Loop Hero v 1.101 • The game no longer freezes when opening the menu with ESC
• English sturdy stool description is now on english instead of french
• Minor fixes
• Fixed the "Gift of Blood" trait, now it does something except visual effects and sounds.
• Fixed the rogue trophy count and the "Old Scars" trait count zeroing after loading.
• The blood grove doesn't occasionally turn into oasis anymore.
• Fixed the time of any% speedrun stopping at the wrong moment.
• Other minor bugfixes
16.06.2021 - Loop Hero v 1.1 • Fixed the rogue trophy count and the "Old Scars" trait count zeroing after loading.
• The blood grove doesn't occasionally turn into oasis anymore.
• Fixed the time of any% speedrun stopping at the wrong moment.
• Other minor bugfixes
Today, the brave adventurers at Four Quarters have revealed the first major update for Loop Hero, focusing on player feedback, quality of life improvements, new tiles and enemies.
New Features include:
• Save On The Go: The new update features an option to save and exit the game in the middle of an expedition, preserving your progress.
• Perks Deck: A new option that locks boss perks so they don't drop in the expedition perk pool.
• Escape From Battle: Safety-conscious heroes can now escape during battles with 30 percent of their resources.
• Speed Up: The speed button now includes up to 4x expedition speed and 2.5x battle speed.
• Inventory Management: Items can now be locked in the inventory by right-clicking on them.
• Deck Switching: Decks can now be switched in the cards, supplies, and perks menus.
• New Tiles, New Enemies: Three new tiles and two new enemies have been added to the game, but it’s up to heroes to find them...
10.04.2021 - Loop Hero v 1.013 smallfix New Features include:
• Save On The Go: The new update features an option to save and exit the game in the middle of an expedition, preserving your progress.
• Perks Deck: A new option that locks boss perks so they don't drop in the expedition perk pool.
• Escape From Battle: Safety-conscious heroes can now escape during battles with 30 percent of their resources.
• Speed Up: The speed button now includes up to 4x expedition speed and 2.5x battle speed.
• Inventory Management: Items can now be locked in the inventory by right-clicking on them.
• Deck Switching: Decks can now be switched in the cards, supplies, and perks menus.
• New Tiles, New Enemies: Three new tiles and two new enemies have been added to the game, but it’s up to heroes to find them...
• Summoned skeletons now are affected by beacons
• Hero allies are now affected by deserts and sand dunes
• Fixed the issue with enemies being able to spawn on top of cracked skeletons
• Ranged enemies now properly draw their "charging" state
• After the hero dies and resurrects all the enemies change their primary target
• Fixed the forester axe not showing proper percentages after stacking
• Removing the arsenal now removes the stats from deleted items
• Fixed the supply menu sorting feature
• Fixed various typos
12.03.2021 - Loop Hero v1.012 hotfix • Hero allies are now affected by deserts and sand dunes
• Fixed the issue with enemies being able to spawn on top of cracked skeletons
• Ranged enemies now properly draw their "charging" state
• After the hero dies and resurrects all the enemies change their primary target
• Fixed the forester axe not showing proper percentages after stacking
• Removing the arsenal now removes the stats from deleted items
• Fixed the supply menu sorting feature
• Fixed various typos
• Fixed the "book worm" achievment not working for some people - if you have trouble getting it, just check the encyclopedia once more
• Fixed the resource dupe bug in alchemy
• Blood/hungry grove indicator is now drawing properly when the battle tile is affected by both
• Reworked 3rd bosses summons "astral" mechanic, should be most noticeable as the necromancer
• Change the timing in titles slightly
• Reworded "broken geography" achievment, so it reflects the requirements correctly
09.03.2021 - Loop Hero v1.011 hotfix • Fixed the resource dupe bug in alchemy
• Blood/hungry grove indicator is now drawing properly when the battle tile is affected by both
• Reworked 3rd bosses summons "astral" mechanic, should be most noticeable as the necromancer
• Change the timing in titles slightly
• Reworded "broken geography" achievment, so it reflects the requirements correctly
• Fixed the game crashing when unlocking the 3rd lich article in 4k or higher in fullscreen
• Fixed the game crashing when minimising it with win+D
• Hopefully fixed the issue with some people getting a crash in the beginning of expedition
• Fixed the "book worm" achievement not unlocking until finding the dark slime. If you have all the articles unlocked, just go into the encyclopedia and you should get it
• Added a sound when the hero is damaged by healing on swamps for using oblivion with "blissful ignorance" trait, from meadows or from "surveyor" trait
• Fixed the blood grove not transforming when the forest burns near it
• Made some camp items' descriptions more correlating with in-game logic
• Fixed various typos
08.03.2021 - Loop Hero v1.010 hotfix • Fixed the game crashing when minimising it with win+D
• Hopefully fixed the issue with some people getting a crash in the beginning of expedition
• Fixed the "book worm" achievement not unlocking until finding the dark slime. If you have all the articles unlocked, just go into the encyclopedia and you should get it
• Added a sound when the hero is damaged by healing on swamps for using oblivion with "blissful ignorance" trait, from meadows or from "surveyor" trait
• Fixed the blood grove not transforming when the forest burns near it
• Made some camp items' descriptions more correlating with in-game logic
• Fixed various typos
• Fixed the "out of memory" error in long expeditions
• Maybe removed lags for some players
• Battlefields now turn into shipwreks properly. This time for sure!
• Fixed "shield of faith" trait, now it's working as described
• Fixed possible softlock in 2nd boss fight when dying at the same time as boss
• "Deep Pockets" trait is no longer added to the perk pool in chapter 4
• Removed the resource cap in chapter 4
• Added charge animations to ally archers
• Changed the skeleton archers/mages sprites
• Fixed various typos
• Maybe removed lags for some players
• Battlefields now turn into shipwreks properly. This time for sure!
• Fixed "shield of faith" trait, now it's working as described
• Fixed possible softlock in 2nd boss fight when dying at the same time as boss
• "Deep Pockets" trait is no longer added to the perk pool in chapter 4
• Removed the resource cap in chapter 4
• Added charge animations to ally archers
• Changed the skeleton archers/mages sprites
• Fixed various typos
Post edited May 17, 2022 by Berzerk2k2