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Loom is one of my favorite point and click adventures, maybe the most favorite. So I'm always interested when an article, podcast or talk comes out with an analysis or more info about its design, writing, myth and universe.

- On October 4, 2019, Retronauts did a podcast about Loom that is quite good, as they talk about the game, its design philosophy (a game designed so that everyone could reach the end), and its unique interface:
https://twitter.com/retronauts/status/1180190008252059649

- Retrohour's interesting podcast interview with Brian Moriarty in April 2017:
LOOM: The Inside Story With Brian Moriarty - The Retro Hour EP67/

- Brian Moriarty's talk on GDC 2015, which is a postmortem of sorts for Loom:
https://www.youtube.com/watch?v=z1aVDael-KM

- Another interview with Brian Moriarty, from June 6, 2017, this time in text form. Moriarty speaks a bit about how a Loom remastered edition could work, and how a (complete) redesign of the game would.
Brian Moriarty (Lucasfilm) Interview

Brian has expressed interest on making a sequel a few years ago (during the GDC talk too), but I think there's a big mess with the IP license.

It's still puzzling to me however, how we got the CD Talkie version of Loom and not the original EGA one which is (even according to the creator of the game) the definitive one, in terms of story telling and design.
Post edited June 01, 2021 by PraetorianWolfie