Posted June 08, 2017
Hello,
this is a small bug report and/or feature request for the devs. Hope they read this forum. :)
The keyboard mapping has to problems.
1.) You can remap every key in the settings menu except for mouse look (aka "Player_CameraToggle") which is hardcoded to the "right mouse button". I don't know why this specific key has been left out of the keyboard settings screen. You can remap the key by editing the "...Little Nightmares\Atlas\Saved\Config\Input.ini" file, but it would be a lot more comfortable if you could do it ingame.
2.) In the chapter selection screen the keys to switch the chapters are hardcoded to "W,A,S,D". I remapped the WASD keys to the arrow-keys ingame for movement, because I prefer to play with arrow-keys instead of WASD. It would be nice if this key-mapping would also be reflected within the chapter selection screen and therefore be consistent in the entire game. So for example "Player_MoveHorizontal" should be the same as "Dollhouse_MoveHorizontal".
I know you can also change this by manual editing the "input.ini" file, but I would assume for most users that rather confusing.
Thanks :)
this is a small bug report and/or feature request for the devs. Hope they read this forum. :)
The keyboard mapping has to problems.
1.) You can remap every key in the settings menu except for mouse look (aka "Player_CameraToggle") which is hardcoded to the "right mouse button". I don't know why this specific key has been left out of the keyboard settings screen. You can remap the key by editing the "...Little Nightmares\Atlas\Saved\Config\Input.ini" file, but it would be a lot more comfortable if you could do it ingame.
2.) In the chapter selection screen the keys to switch the chapters are hardcoded to "W,A,S,D". I remapped the WASD keys to the arrow-keys ingame for movement, because I prefer to play with arrow-keys instead of WASD. It would be nice if this key-mapping would also be reflected within the chapter selection screen and therefore be consistent in the entire game. So for example "Player_MoveHorizontal" should be the same as "Dollhouse_MoveHorizontal".
I know you can also change this by manual editing the "input.ini" file, but I would assume for most users that rather confusing.
Thanks :)
Post edited June 08, 2017 by tr1n