Posted July 05, 2009
The concept behind Lionheart - that of a world changed by magic and the influx of spirits, is a really well-fleshed out concept by the designers. They created a beautiful history, plausible nations and factions...
...and then they proceeded to create 1/3rd of a great game, and 2/3rds of a game that was obviously rushed out the door.
The game play is pretty good (although ranged attacks are relatively disadvantaged due to the layout), and the first chapter (in Spain) is very well designed, full of subplots, good dialogue, and character choices.
Once you complete the chapter in Spain, the game goes downhill quickly. The area in France is underdeveloped, but still has decent subplots at first - it then devolves into a straight line sprint to the end. Because of the way the game quickly devolves into a boring mess, you'll find yourself quickly losing interest after the first few areas in France.
...and then they proceeded to create 1/3rd of a great game, and 2/3rds of a game that was obviously rushed out the door.
The game play is pretty good (although ranged attacks are relatively disadvantaged due to the layout), and the first chapter (in Spain) is very well designed, full of subplots, good dialogue, and character choices.
Once you complete the chapter in Spain, the game goes downhill quickly. The area in France is underdeveloped, but still has decent subplots at first - it then devolves into a straight line sprint to the end. Because of the way the game quickly devolves into a boring mess, you'll find yourself quickly losing interest after the first few areas in France.