Posted March 03, 2016
In these sorts of games, how you build your residential areas is arguably the most important part if your city, and Lethis is no exception. As such, I thought a topic where we can swap and discuss our favourite residential area designs can only be a good thing.
Personally, I like to base mine around a 9x4 ring of houses surrounded by a road. I get the most mileage out of my walkers. Technically, 10x4 or 9x5 can work, but the walkers don't have enough range to make the full loop. Instead, they can reach all houses by making two trips, one in each direcation, I don't like that because they'll occasionally make too many trips in a row in the same direction, causing half of the neighbourhood to downgrade. Upgrading your houses is for naught if they don't stay that way. As such, I'd rather guarantee every walker will service every house.
Use the gap in the middle for beautification, place the two 3x3 buildings (shop and theatre) on the corners to save on road space, fill in the other necessary service and admin buildings, make a single road out to the rest of your city and place a roadblock on top of it and fill in the rest of the outer edge with as many houses as will fit. and beautify the area behind any houses at least 3 tiles deep and you're golden. Once it's complete, you should have 44 (or possibly 46, I can't remember) level 10 houses that are stable as a rock (assuming you keep the shop supplied as necessary). I'm sure there's room for improvement, but at risk of sounding a tad smug, not a bad effort none the less.
What about you lot? How do you like to design residential areas?
Personally, I like to base mine around a 9x4 ring of houses surrounded by a road. I get the most mileage out of my walkers. Technically, 10x4 or 9x5 can work, but the walkers don't have enough range to make the full loop. Instead, they can reach all houses by making two trips, one in each direcation, I don't like that because they'll occasionally make too many trips in a row in the same direction, causing half of the neighbourhood to downgrade. Upgrading your houses is for naught if they don't stay that way. As such, I'd rather guarantee every walker will service every house.
Use the gap in the middle for beautification, place the two 3x3 buildings (shop and theatre) on the corners to save on road space, fill in the other necessary service and admin buildings, make a single road out to the rest of your city and place a roadblock on top of it and fill in the rest of the outer edge with as many houses as will fit. and beautify the area behind any houses at least 3 tiles deep and you're golden. Once it's complete, you should have 44 (or possibly 46, I can't remember) level 10 houses that are stable as a rock (assuming you keep the shop supplied as necessary). I'm sure there's room for improvement, but at risk of sounding a tad smug, not a bad effort none the less.
What about you lot? How do you like to design residential areas?