tfishell: Well, I guess I can just say what TET says:
"We want to provides games that just RUN." So they probably won't give it to us as a bonus because the tech support calls might be too much.
Now on the other hand, they went out of their way with Carmageddon and released a patch for that, letting people kinda figure that out on their own.
If there were certain files that could make a copy of the game hi-res and could be copied over into the lo-res folder, those could be made available here on the forum, but as I believe Baggins mentioned, that can't really happen. He suggested that it was basically the all the hi-res game files, or all the lo-res game files, or nothing. So presumably since GOG couldn't get the hi-res game to work well on all the machines, they didn't provide the hi-res because they wanted to provide games that just worked straight out of the box, in this case the lo-res version.
It's unfortunate. :/
Yeah I get there "we want to provide games that just run" thing but the VESA version of Larry 6 was not a seperate game version per say like the windows version of Carmageddon it was just simply a bunch of hi-res assets the game would load up for use with SVGA chips similar to how some games here have a Direct3d and 3dfx version such as MDK and Unreal. So again I really fail to the logic behind having to remove those files period i's not like leaving them there really interfered with Scumm's ability to run the game. If it did then someone was doing something wrong.