Posted March 13, 2017
At first look, it has all the things I enjoy:
Swords and sorcery, item collection, an interesting premise, colourful companions, customizable companions, quests and conquest.
However, after playing through the first few maps, I realized just how bad this game is!
I'll put the problems into the following categories:
MECHANICS:
--The whole follower/mercenary system is heavily flawed.
You have to pay once for followers, arbitrarily limited to 5 + the number of castles you own and only get to keep them for one map.
Then you can hire mercenaries to fill in the rest of the spots, but they charge their full hire price every single day!
That's like charging a years wages in real life every week; it's ridiculous and makes them useless except for end of map sieges!
These mercs should, at the very least, stay with you for a full week before asking for more payment.
--Moving from map to map deprives the player of their units.
I took HOURS in the third map to get my party up to max tier before choosing to reconcile the wolves and moneygrubbers.
I then finish the map and only get to take two of them with me.
This is crap comparable to making a person playing an RTS re-research everything each time they advance to a new map in the campaign!
--Moving to the next map also deprives the player of all items and gold, despite the fact that the party was hauling all that stuff around the entire time and should've still had it on them!
--The cursed icon is FAR to punishing!
If it only stole stuff once a day, or every few days, it'd be acceptable.
As it is, on the map where it first activates, it steals things 3 or 4 times a day, which is complete shit!
This is far to punishing!
STORY:
In the map were the wolves are, you have a choice of befriending two of the factions and stomping the third.
I choose to befriend the wolves and the money grubbers, while stomping the church.
During this time, you run into a guy going through the same things as you and you two do some investigating to find out that the chancellor is an evil bastard; big surprise, cause you already knew that.
What is absolutely batshit stupid, is that your character chooses to believe chancellors slanderous story about your parents; this guy has proven to be a power hungry, ruthless, lying piece of shit beforehand and you expect people to believe ANYONE would side with him?!?!
... not only that, but you MURDER the guy who's in the same straights as you.
It's absolute BUULLSHIT!
BUGS:
-- The fourth map, where you change your name, has you patrol the road.
A particularly annoying bug causes the game to keep re- talking to the people traveling along the road over and over and over and over....
This bug was basically the straw that broke the camels back... IE I quit the game when I ran into this.
If the above changes were made, I might play with game... but for now I'm going back to Mount and Blade: Warbands for this type of atmosphere.
Swords and sorcery, item collection, an interesting premise, colourful companions, customizable companions, quests and conquest.
However, after playing through the first few maps, I realized just how bad this game is!
I'll put the problems into the following categories:
MECHANICS:
--The whole follower/mercenary system is heavily flawed.
You have to pay once for followers, arbitrarily limited to 5 + the number of castles you own and only get to keep them for one map.
Then you can hire mercenaries to fill in the rest of the spots, but they charge their full hire price every single day!
That's like charging a years wages in real life every week; it's ridiculous and makes them useless except for end of map sieges!
These mercs should, at the very least, stay with you for a full week before asking for more payment.
--Moving from map to map deprives the player of their units.
I took HOURS in the third map to get my party up to max tier before choosing to reconcile the wolves and moneygrubbers.
I then finish the map and only get to take two of them with me.
This is crap comparable to making a person playing an RTS re-research everything each time they advance to a new map in the campaign!
--Moving to the next map also deprives the player of all items and gold, despite the fact that the party was hauling all that stuff around the entire time and should've still had it on them!
--The cursed icon is FAR to punishing!
If it only stole stuff once a day, or every few days, it'd be acceptable.
As it is, on the map where it first activates, it steals things 3 or 4 times a day, which is complete shit!
This is far to punishing!
STORY:
In the map were the wolves are, you have a choice of befriending two of the factions and stomping the third.
I choose to befriend the wolves and the money grubbers, while stomping the church.
During this time, you run into a guy going through the same things as you and you two do some investigating to find out that the chancellor is an evil bastard; big surprise, cause you already knew that.
What is absolutely batshit stupid, is that your character chooses to believe chancellors slanderous story about your parents; this guy has proven to be a power hungry, ruthless, lying piece of shit beforehand and you expect people to believe ANYONE would side with him?!?!
... not only that, but you MURDER the guy who's in the same straights as you.
It's absolute BUULLSHIT!
BUGS:
-- The fourth map, where you change your name, has you patrol the road.
A particularly annoying bug causes the game to keep re- talking to the people traveling along the road over and over and over and over....
This bug was basically the straw that broke the camels back... IE I quit the game when I ran into this.
If the above changes were made, I might play with game... but for now I'm going back to Mount and Blade: Warbands for this type of atmosphere.
Post edited March 13, 2017 by ast486