Posted May 20, 2020
high rated
Changelog for Patch 0.8.0 (18 May 2020):
Features:
- Modding is now available! Use the in game tool to make your own monsters!
- Masters’ Promotions have been reworked! Enchantress has now access to new spells for the 2nd spell room and Slaveholder can now choose between 3 interns minibosses replacing the 3rd monster room!
- New hero class: the Monk!
- New champion: the Dwarf! Thorgrim is joining the fight ;)
- New rare monster: the Ancestral Elemental! Available only for the Enchantress.
- New speed button in dungeon! Choose between 3 different game speed!
Improvements:
- The main menu background is now super badass!
- Added an animation at the end of a run or after a game over to display experience gained by the master.
- Ritual task added during year 2 for the Enchantress to learn new spells or amplify spells of the 2nd spell room.
- Interview task added during year 2 for the Slaveholder to improve the intern miniboss.
- Improved Slaveholder’s Burning Whip spell animation to allow it to be visually played on mid or back heroes.
Balancing:
- Masters now have access to 1 talent point at level 1, for a total of 20 at max level.
- Stunned is now considered as a Status and is no longer taken in count for gameplay mechanics implying Penalties.
- Satyre’s stats have been completely rebalanced. Base price has been reduced from 200 to 150.
- Vampire’s base Power has been reduced from 60 to 50. Power gained at level 3 has been increased from 10 to 20 accordingly.
- Gnoll will now start with her first attack and her passive. She will now gain her second attack at level 2 instead of her passive.
- Treants in the starting monsters from Enchantress talent are no longer immune to Enchanted Seed.
- Stacks of Enraged from Knight’s elite passive have been reduced from 10 to 5.
- Stacks of Slowed from Ice Wizard’s attack have been reduced from 2 to 1.
- Ice Wizard’s base Power has been reduced from 60 to 45.
- Archmage’s attack now applies Frostbite (2).
- Stacks of Ignited Shield gained by the Archmage from his passive have been increased from 1 to 2.
- Damage reflected by the Ignited Shield effect has been increased from 20% to 35%.
- Archmage’s AoE damage ratio from passive when he kills a monster has been increased from 0.3 to 0.5.
- Enchantress talent granting Flamboyant Lightning a chance to apply Burn has been increased from 10/20% to 20/40% chance.
- Hero’s Passive heal at the beginning of each turn has been removed from the available passives pool temporarily.
- Herbalist and Shaman can no longer come with healing Passives. Added the Demoralized immunity passive to their pool accordingly.
- Imahdjagan and Mamluk can longer come with Morale regeneration Passives. Added the damage increase on monsters affected by Enraged passive to their pool accordingly.
- Added the Poison immunity passive to Berserker and Knight’s pool.
- Damage and Morale increase from the Troll Beer artefact has been reduced from 15/35/55% to 15/25/35%.
- Fountain of Youth heal has been reduced from 30% to 20%.
- Blood and Tears gained from heroes during 2nd year have been reduced by ~30%.
Bug fixing:
- Fixed all the additional room issues.
- Fixed an issue where the Druidess champion was using her passive even when Stunned.
- Fixed an issue where the Troll Beer artefact was not increasing Morale correctly.
- Fixed an issue where monsters killed by Ignited Shield after a melee attack were changing the monsters position on screen for the next group of monsters and were not correctly showing their death animation.
- Fixed an issue where the Enchantress talent increasing Treants Life bonus was not applied correctly.
- Fixed an issue where monsters and traps tooltips were not showing correctly on the room minimap.
- Fixed an issue where the Ring of Wrath artefact was applying to the Goblin’s Drummer team buff attack.
- Fixed an issue with the Siege task when the player had only a few traps or none available. The trap duplication issue is resolved as well with this fix.
- Fixed an issue where the game was saved when going back to main menu during a task, allowing players to abuse it during their runs.
- Fixed an issue with monsters displayed in the Black Market task that were incorrectly going out of the parchment scroll.
- Fixed an issue where Treants had a price of 0 in the Black Market.
- Fixed an issue where tasks couldn’t be clicked when switching language on the Schedule scene.
- Fixed an issue where Sacred Altar and Fountain of Youth room icons were inverted.
- Fixed an issue where effects in talents tooltips were not loaded with the correct amount of stacks when a talent was upgraded.
- Texts in tooltips are now correctly refreshed in Dungeon when changing language.
- Many typos fixed.
Good slaughter!
Standalone installers updated 18 & 19 May 2020: 0.7.0.4 ⇒ 0.8.0 ⇒ 0.8.0.1
Features:
- Modding is now available! Use the in game tool to make your own monsters!
- Masters’ Promotions have been reworked! Enchantress has now access to new spells for the 2nd spell room and Slaveholder can now choose between 3 interns minibosses replacing the 3rd monster room!
- New hero class: the Monk!
- New champion: the Dwarf! Thorgrim is joining the fight ;)
- New rare monster: the Ancestral Elemental! Available only for the Enchantress.
- New speed button in dungeon! Choose between 3 different game speed!
Improvements:
- The main menu background is now super badass!
- Added an animation at the end of a run or after a game over to display experience gained by the master.
- Ritual task added during year 2 for the Enchantress to learn new spells or amplify spells of the 2nd spell room.
- Interview task added during year 2 for the Slaveholder to improve the intern miniboss.
- Improved Slaveholder’s Burning Whip spell animation to allow it to be visually played on mid or back heroes.
Balancing:
- Masters now have access to 1 talent point at level 1, for a total of 20 at max level.
- Stunned is now considered as a Status and is no longer taken in count for gameplay mechanics implying Penalties.
- Satyre’s stats have been completely rebalanced. Base price has been reduced from 200 to 150.
- Vampire’s base Power has been reduced from 60 to 50. Power gained at level 3 has been increased from 10 to 20 accordingly.
- Gnoll will now start with her first attack and her passive. She will now gain her second attack at level 2 instead of her passive.
- Treants in the starting monsters from Enchantress talent are no longer immune to Enchanted Seed.
- Stacks of Enraged from Knight’s elite passive have been reduced from 10 to 5.
- Stacks of Slowed from Ice Wizard’s attack have been reduced from 2 to 1.
- Ice Wizard’s base Power has been reduced from 60 to 45.
- Archmage’s attack now applies Frostbite (2).
- Stacks of Ignited Shield gained by the Archmage from his passive have been increased from 1 to 2.
- Damage reflected by the Ignited Shield effect has been increased from 20% to 35%.
- Archmage’s AoE damage ratio from passive when he kills a monster has been increased from 0.3 to 0.5.
- Enchantress talent granting Flamboyant Lightning a chance to apply Burn has been increased from 10/20% to 20/40% chance.
- Hero’s Passive heal at the beginning of each turn has been removed from the available passives pool temporarily.
- Herbalist and Shaman can no longer come with healing Passives. Added the Demoralized immunity passive to their pool accordingly.
- Imahdjagan and Mamluk can longer come with Morale regeneration Passives. Added the damage increase on monsters affected by Enraged passive to their pool accordingly.
- Added the Poison immunity passive to Berserker and Knight’s pool.
- Damage and Morale increase from the Troll Beer artefact has been reduced from 15/35/55% to 15/25/35%.
- Fountain of Youth heal has been reduced from 30% to 20%.
- Blood and Tears gained from heroes during 2nd year have been reduced by ~30%.
Bug fixing:
- Fixed all the additional room issues.
- Fixed an issue where the Druidess champion was using her passive even when Stunned.
- Fixed an issue where the Troll Beer artefact was not increasing Morale correctly.
- Fixed an issue where monsters killed by Ignited Shield after a melee attack were changing the monsters position on screen for the next group of monsters and were not correctly showing their death animation.
- Fixed an issue where the Enchantress talent increasing Treants Life bonus was not applied correctly.
- Fixed an issue where monsters and traps tooltips were not showing correctly on the room minimap.
- Fixed an issue where the Ring of Wrath artefact was applying to the Goblin’s Drummer team buff attack.
- Fixed an issue with the Siege task when the player had only a few traps or none available. The trap duplication issue is resolved as well with this fix.
- Fixed an issue where the game was saved when going back to main menu during a task, allowing players to abuse it during their runs.
- Fixed an issue with monsters displayed in the Black Market task that were incorrectly going out of the parchment scroll.
- Fixed an issue where Treants had a price of 0 in the Black Market.
- Fixed an issue where tasks couldn’t be clicked when switching language on the Schedule scene.
- Fixed an issue where Sacred Altar and Fountain of Youth room icons were inverted.
- Fixed an issue where effects in talents tooltips were not loaded with the correct amount of stacks when a talent was upgraded.
- Texts in tooltips are now correctly refreshed in Dungeon when changing language.
- Many typos fixed.
Good slaughter!
Standalone installers updated 18 & 19 May 2020: 0.7.0.4 ⇒ 0.8.0 ⇒ 0.8.0.1