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I played Grim 2 for days and realized slowly that I just wasn't having that much fun. That surprised me as this game was an instant buy due to my love of the first. I go thru my checklist and really cant put my finger on why I am not having as much fun:

fantastic graphics: check
ease of controls: check
vast in depth levels: check
updated AI fights: check
complicated puzzles and hidden secrets: check check check


but still what is left is a grind. Maybe the very low graphics of the 1st allowed for more thrills when you found loot and allowed more immersion due to imagination taking over the plain graphics. Maybe the 1st one had a better story with each page pored over and those threatening dreams... how intriguing that was. Grim 2 there is really none of that. It feels so darn sanitized.

um, so basically what I felt was as each level opened it was a grind to map out, find the secrets, battle the new type of mobs, enjoy the new landscape but .. that was all. I really didnt care about my team mates, I didnt care or really get the storyline or why I was there. The loot was stripped of its thrill of stumbling across it due to being hidden in the lush graphics so even that reward feeling was gone.

i dunno, it has just felt so ... darn... boring. and grindy. stopped playing when I realized I was using a guide to find all the secrets without caring about trying to find them myself first.
I also am disappointed in LoG 2. I wanted to like it so much, but there are a number of things that just killed my enjoyment of the game. The lack of the same structure that gave LoG 1 a good sense of progression (start from the top, work down into more complex areas), the needlessly complicated character creation, the decision to implement lasting injuries that all but demand that you have a useless alchemist on hand, the lack of any kind of build up to harder riddles, the unforgiving combat... all of it eventually got on my tits so much that I quit the game in favor of replaying the first.
My favourite games of the last few years are Grimrock 1 and Grimrock 2, in that order.

Having completed both I probably prefer Grimrock 1. The latter stages of Grimrock 2 seemed to involve battling hordes of enemies which isn't really my 'cup of tea'. Both are brilliant though.
I'm just happy someone made these games after being starved of this genre for so long.

Still having fun playing the mods of both games. (recommended ones include Room Round Robin 2, Labyrinth Of Lies, Isle Of The Deranged (2), off the top of my head.

Cheers.
60 hours so far. And not even close to the end.
There is so much to do in the game and since i am already older, i take my time. :)
I think what annoys me somewhat is the hit splash you see on your status if you get hit. I sometimes do not see how low on health i am.
Other than that, i love the game. Very enjoyable.
Its like the first game but way bigger.
To summarize it, its a great game if you love dungeon crawlers. Not a quick game really, at least not if you want to visit every spot.
I did encounter the issue that i spend skill points wrong. So that is that. But its not a problem.

I do hate the fire elemental. I really do.
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Jonesy89: I also am disappointed in LoG 2. I wanted to like it so much, but there are a number of things that just killed my enjoyment of the game. The lack of the same structure that gave LoG 1 a good sense of progression (start from the top, work down into more complex areas), the needlessly complicated character creation, the decision to implement lasting injuries that all but demand that you have a useless alchemist on hand, the lack of any kind of build up to harder riddles, the unforgiving combat... all of it eventually got on my tits so much that I quit the game in favor of replaying the first.
I actually have an alchemist in my party. I thought he may be useful for potions and stuff. :)
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shadowbaneaxe: My experience has been different. The first game was entertaining, but felt a bit monotonous. Some of the secrets were really "out there" and seemed extremely random when it came to natural discovery (like: remove a torch here and a door will temporarily open halfway across the map). I consulted online walkthroughs to find a significant number of the better rewards in the game there after clearing all the levels on my own. The combat in it was really quite silly because most of it could be won by dancing around enemies.

LoG 2 is significantly more varied with locales. Enemies are often very challenging - sometimes frustratingly so - but that just makes the victories much sweeter. Many of them use mechanics that discourage circle strafing them to death and trying to rely on it will regularly get you pinned in a corner. The amount of puzzles and secrets is absolutely astonishing in LoG 2, and while a lot of them are fairly easy and mundane switch and pressure plate puzzles, some of them are really ingenious. Almost any puzzle that requires some outside the box thinking to solve has a hint provided somewhere in the game to crack it. So they're not dependent on excessive amounts of trial and error or random chance to stumble upon a solution. I looked online for help to find a secret that I knew was there but which I wasn't able to crack due to vague hints (or a lack thereof) only a couple of times, and only once was it for a puzzle that was required to advance through a dungeon (and in the end it made sense and I felt stupid for not figuring it out myself, because there was an obvious clue that I missed). Another great thing about puzzle/secret rewards in LoG 2; many of them aren't unique and those that are aren't significantly more powerful than the alternatives you'll find. So if you can't manage to discover the solution to a few puzzles, you won't suffer for it if you skip them.

Now, I've felt the desire to take a break a couple of times as well, but mainly because I wanted to get back to the game later with a fresh mind to work on puzzles I didn't manage to solve, or because I'd just finished a dungeon/one of those frustratingly hard fights and/or twitch puzzles after reloading my save game a couple dozen times. I don't consider that a weak point of the game though. It's good that it tests your skills and perseverance regularly.
I think the game gets very hard, if you are pressed with a lot of enemies at once.
If you have one enemy and a 2x2 square, it is ok. Depending on the enemy. So if you exploring an area were you follow a path and you get in combat, it can be sometimes difficult. Even if you have a higher level.

Overall i agree, but after 60 hours i am somewhat tired. So maybe i will take a pause. :)
Post edited July 23, 2020 by yester64