Belqin: In all honesty there's probably no spear skills because that spear is the only spear type in the game, comes in handy early on so your rogue/mage can do something if they have no spells or projectiles.
Well, in all honesty, if there was a spear skill, there'd probably be more spear type weapons. It's a nonsensical argument whichever way you turn it. For whatever reason, they opted out of having spears as a skill and a viable weapon type.
I'm just having a hard time coming up with a viable rationale for that, other than that they really, really wanted each class to have the same number of skills and really, really wanted Fighters to have Unarmed. But I'm not sure I'd consider that good.
Belqin: Sure they may not have fleshed it out more, but the game (at least early on) is better for having them at all than not having them :P
I'm not sure I agree. If something is going to be included, I'd prefer it if it's included fully.
Belqin: Later on rogue can use any weapon from behind (also bow etc) and mage will have enough energy and spells to deal with anything, rendering spears useless relatively quickly :)
It's not about Rogues and Mages specifically. It's about options. It's like saying that Fighters shouldn't have swords, because they could use Maces. Add to that that Fighters doesn't have any backrow options at all, which is just.. very odd to me, especially when I look back on older Dungeoncrawlers.