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I played the original Dungeon Master way back when. So when I started Grimrock, I was unsurprised by the heavy pause between movements. In fact, I'd been expecting it. I barely scraped by some of the early timed puzzles after many careful attempts, and the later timed puzzles were simply impossible. The problem was: Grimrock was running slowly, and I wasn't aware of it. Certainly, I thought, my computer is fast enough to handle what amounts to a hi-res Eye of the Beholder. (After all, I play The Witcher on decent settings...) Turns out, it was not. I reduced my settings and movement pace quickened. This gave me more leeway to complete the puzzles.

So if the timers are killing you, try reducing your settings, even thought that may seem unnecessary.
Likewise, disable vsync/triple buffer if you're having trouble with timed puzzles (though you might want to turn them back on again afterwards). The slight input lag caused by having that enabled can make timed puzzles more difficult (or impossible), especially on slower systems.
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grimwerk: I played the original Dungeon Master way back when. So when I started Grimrock, I was unsurprised by the heavy pause between movements. In fact, I'd been expecting it. I barely scraped by some of the early timed puzzles after many careful attempts, and the later timed puzzles were simply impossible. The problem was: Grimrock was running slowly, and I wasn't aware of it. Certainly, I thought, my computer is fast enough to handle what amounts to a hi-res Eye of the Beholder. (After all, I play The Witcher on decent settings...) Turns out, it was not. I reduced my settings and movement pace quickened. This gave me more leeway to complete the puzzles.

So if the timers are killing you, try reducing your settings, even thought that may seem unnecessary.
Check the ingame FPS (enable the debuginfo by the cfg file see here: http://www.grimrock.net/forum/viewtopic.php?f=12&t=2574&start=10#p26796).

You need around 30-40fps. If you can't achieve this, consider setting the "low performance" mode or going to lower resolutinos (by setting per cfg instead of menu lower windowed mode resolutiosn than 1024x768 are possible)
I get around 20-30 fps typically, and I do the timed puzzles fine.
One thing I saw happen was someone tapping the movement keys repeatedly to move through a timed puzzle. If you hold a movement key down, it shouldn't even matter that much if your fps is low or not. The game will register it as constant movement.
Not sure how relevant that idea is, but it fixed one guy's problems with timing.
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MadOverlord: I get around 20-30 fps typically, and I do the timed puzzles fine.
One thing I saw happen was someone tapping the movement keys repeatedly to move through a timed puzzle. If you hold a movement key down, it shouldn't even matter that much if your fps is low or not. The game will register it as constant movement.
Not sure how relevant that idea is, but it fixed one guy's problems with timing.
I was able to do most timed stuff with 25fps too, it was hard on the Hall of Fire (Sowrd of Nex) and impossible on the last Iron door (the one with the white balls thrown).
Holding the key down instead of tapping it will actually result in you moving a bit more slowly due to the way keyboard repeat works. It's not a large difference, but with timed puzzles, it can be a crucial one.