1.1.4 Patch Progress Postby petri » Thu Apr 12, 2012 10:36 am
Hi there!
I just started working on the first patch. Since this might be interesting to some of you, I'm posting progress reports on how the patch is doing.
Done:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item don't work reliably in 2560x1440 resolution
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
Work in progress:
- volume sliders
- picking up item with 4:3 aspect ratio is tedious
- relax during the weekend trying not to think about LoG